Import art/VFX asset packs + game-feel systems; normalize texture extensions to lowercase for LFS
Add BefourStudios SciFi environment packs, Gabriel Aguiar VFX, and the ShaderCrew Toon Shader embedded packages, plus combat/enemy/wave/death gameplay systems and supporting vault docs/screenshots. Rename 11 vendor textures from uppercase .PNG/.HDR to lowercase so the case-sensitive Git LFS filters (*.png/*.hdr) match on case-sensitive filesystems (Linux CI, case-sensitive macOS), not just locally where core.ignorecase=true masks the gap. Each .meta moved with its asset so GUID references are preserved. All ~1000 binaries tracked via LFS. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 2800000, guid: 502e7a2f1d5083d479302d81b4f9c488, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _HatchingMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _NoiseMap1:
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m_Texture: {fileID: 2800000, guid: 0528154608ff38a4c845b6622c088ea0, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 2800000, guid: f40d12a41bafa6749a1465879341fff5, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _SpecGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_Lightmaps:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_LightmapsInd:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_ShadowMasks:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _CastShadowsAnchorSSToObjectsOrigin: 1
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- _CastShadowsDrawSpace: 1
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- _CastShadowsHardnessRandomIntensity: 0.159
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- _CastShadowsHardnessRandomMode: 1
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- _CastShadowsLengthRandomIntensity: 0.13
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- _CastShadowsLengthRandomMode: 2
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- _CastShadowsNoise1Seed: 1
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- _CastShadowsNoise1Size: 1.79
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- _CastShadowsSpacingRandomMode: 2
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- _CastShadowsStyle: 0
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- _CastShadowsThicknessRandomMode: 1
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- _CastShadowsThicknesshRandomIntensity: 0.145
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- _CellTransitionSmoothness: 0.023
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- _Cull: 2
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- _CustomizeCastShadowsColor: 0
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- _Cutoff: 0.5
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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- _DrawSpace: 1
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- _DstBlend: 0
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- _EnableAntiAliasing: 0
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- _EnableCastShadows: 1
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- _EnableCastShadowsStyling: 1
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- _EnableRimRandomizer: 0
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- _EnableRimStyling: 0
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- _EnableShadingRandomizer: 0
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- _EnableShadingStyling: 1
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- _EnableShadows: 1
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- _EnableSpecular: 0
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- _EnableSpecularRandomizer: 0
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- _EnableSpecularStyling: 0
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- _HalftonePattern: 1
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- _HalftonePatternCameraDistanceFade: 0
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- _HardnessRandomIntensity: 0.159
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- _HardnessRandomMode: 1
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- _HatchingCameraDistanceFade: 0
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- _LightFunctionLerpValue: 0.5
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- _OutlineWidth: 1.5
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- _QueueOffset: 0
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- _RimAffectedArea: 2
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- _RimHardnessRandomIntensity: 0.159
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- _RimLengthRandomIntensity: 0.13
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- _RimLengthRandomMode: 2
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- _RimNoise1Seed: 1
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- _RimNoise1Size: 1.79
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- _RimNoise2Seed: 1
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- _RimOpacity: 1
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- _RimOpacityRandomIntensity: 0
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- _RimOpacityRandomMode: 0
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- _RimPerlinNoiseSeed: 1
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- _RimPerlinNoiseSize: 1
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- _RimPolarCenterMode: 0
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- _RimSize: 0.132
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- _RimSmoothness: 0.095
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- _RimSpacingRandomMode: 2
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- _RimStyle: 0
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- _RimThicknessRandomMode: 1
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- _RimThicknesshRandomIntensity: 0.145
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- _RimUVSet: 0
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- _RimWhiteNoiseSeed: 1
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- _ShadingMode: 0
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- _ShadingNoise1Seed: 1
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- _ShadingNoise1Size: 1.79
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- _ShadingNoise2Seed: 1
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- _ShadingStyle: 0
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- _ShadingUseLightColors: 1
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- _SpecularDrawSpace: 1
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- _SpecularHardnessRandomIntensity: 0.159
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- _SpecularHardnessRandomMode: 1
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- _SpecularHighlights: 0
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- _SpecularLengthRandomIntensity: 0.13
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- _SpecularNoise1Seed: 1
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- _SpecularOpacity: 1
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- _SpecularSmoothness: 0.031
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- _SpecularSpacingRandomIntensity: 1
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- _SpecularSpacingRandomMode: 2
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- _SpecularStyle: 0
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- _SpecularThicknessRandomMode: 1
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- _SpecularThicknesshRandomIntensity: 0.145
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- _SpecularUseLightColors: 1
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- _SpecularWhiteNoiseSeed: 1
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- _SrcBlend: 1
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- _StylingAdjustDistanceFadeValue: 1
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- _StylingCastShadowsDensity: 26.53
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- _StylingCastShadowsHalftonesOffset: 0.513
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- _StylingCastShadowsHalftonesRoundnessFalloff: 0
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- _StylingCastShadowsInitialDirection: 61
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- _StylingCastShadowsOpacity: 1
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- _StylingCastShadowsOpacityFalloff: 0
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- _StylingCastShadowsRotationBetweenCells: -63
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- _StylingCastShadowsSmoothness: 1
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- _StylingCastShadowsSyncWithOtherStyling: 1
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- _StylingCastShadowsThickness: 0.688
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- _StylingCastShadowsThicknessControl: 0
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- _StylingCastShadowsThicknessFalloff: 0
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- _StylingDFFalloff: 7.8
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- _StylingDFStartingDistance: 4.38
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- _StylingOvermodelingFactor: 0.488
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- _StylingRimAffectedArea: 1
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- _StylingRimBlending: 0
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- _StylingRimDensity: 13.1
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- _StylingRimHalftonesOffset: 0.513
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- _StylingRimHalftonesRoundness: 1
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- _StylingRimHalftonesRoundnessFalloff: 0
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- _StylingRimHardness: 0.822
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- _StylingRimIsInverted: 0
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- _StylingRimOpacity: 1
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- _StylingRimOpacityFalloff: 0.355
|
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- _StylingRimPosition: 0
|
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- _StylingRimRotation: 61
|
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- _StylingRimSize: 0.349
|
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- _StylingRimSmoothness: 0.583
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- _StylingRimSyncWithOtherStyling: 1
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- _StylingRimThickness: 0.335
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- _StylingRimThicknessControl: 0
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- _StylingRimThicknessFalloff: 0
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- _StylingShadingBlending: 0
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- _StylingShadingDensity: 26.53
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- _StylingShadingHalftonesOffset: 0.513
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- _StylingShadingHalftonesRoundness: 1
|
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- _StylingShadingHalftonesRoundnessFalloff: 0
|
||||
- _StylingShadingHardness: 0.822
|
||||
- _StylingShadingInitialDirection: 61
|
||||
- _StylingShadingIsInverted: 0
|
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- _StylingShadingOpacity: 1
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- _StylingShadingOpacityFalloff: 0
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- _StylingShadingPosition: 0
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- _StylingShadingRotationBetweenCells: -63
|
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- _StylingShadingSyncWithOtherStyling: 0
|
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- _StylingShadingThickness: 0.688
|
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- _StylingShadingThicknessControl: 0
|
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- _StylingShadingThicknessFalloff: 0
|
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- _StylingSpecularBlending: 0
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- _StylingSpecularCutOutShading: 0
|
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- _StylingSpecularDensity: 26.53
|
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- _StylingSpecularHalftonesOffset: 0.513
|
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- _StylingSpecularHalftonesRoundness: 1
|
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- _StylingSpecularHalftonesRoundnessFalloff: 0
|
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- _StylingSpecularHardness: 0.822
|
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- _StylingSpecularIsInverted: 0
|
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- _StylingSpecularOpacity: 1
|
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- _StylingSpecularOpacityFalloff: 0
|
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- _StylingSpecularPosition: 0
|
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- _StylingSpecularRotation: 61
|
||||
- _StylingSpecularSize: 0.867
|
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- _StylingSpecularSmoothness: 0.356
|
||||
- _StylingSpecularSyncWithOtherStyling: 1
|
||||
- _StylingSpecularThickness: 0.688
|
||||
- _StylingSpecularThicknessControl: 0
|
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- _StylingSpecularThicknessFalloff: 0
|
||||
- _StylingSpecularUseLightColors: 0
|
||||
- _StylingTerminatorPosition: 0
|
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- _SumLightsBeforePosterization: 1
|
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- _Surface: 0
|
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- _SyncWithLightPartitioning: 0
|
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- _SyncWithRim: 0
|
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- _SyncWithSpecular: 0
|
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- _TerminatorPosition: 0
|
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- _TerminatorSmoothness: 0.141
|
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- _TerminatorWidth: 0.173
|
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- _TheToonShaderIdentifier: 1
|
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- _ThicknessRandomMode: 1
|
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- _ThicknesshRandomIntensity: 0.145
|
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- _UVSec: 0
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- _UVSet: 0
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- _UseAlphaOnlyFromBaseMap: 0
|
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- _UseCurve: 1
|
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- _UsePBRLighting: 0
|
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- _WorkflowMode: 1
|
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- _ZWrite: 1
|
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m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _CastShadowColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _CastShadowsPolarCenter: {r: 0.54, g: 0.47, b: 0, a: 0}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _CoreShadowColor: {r: 0.1792453, g: 0.05235627, b: 0, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _FormShadowColor: {r: 0.5660378, g: 0.36562595, b: 0.34442863, a: 1}
|
||||
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _PolarCenter: {r: 0.54, g: 0.47, b: 0, a: 0}
|
||||
- _RimColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _RimPolarCenter: {r: 0.54, g: 0.47, b: 0, a: 0}
|
||||
- _SpecColor: {r: 1, g: 1, b: 1, a: 0.128}
|
||||
- _SpecularColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecularPolarCenter: {r: 0.54, g: 0.47, b: 0, a: 0}
|
||||
- _StylingCastShadowsColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _StylingColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _StylingRimColor: {r: 0, g: 0.22719002, b: 1, a: 1}
|
||||
- _StylingSpecularColor: {r: 1, g: 0.9744728, b: 0.8915094, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
+15
@@ -0,0 +1,15 @@
|
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fileFormatVersion: 2
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guid: 4ca4a1a6cbbf97045a0983090f8611b5
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 269238
|
||||
packageName: The Toon Shader
|
||||
packageVersion: 1.4.2
|
||||
assetPath: Packages/com.shadercrew.the-toon-shader.3d/Scripts/Resources/TTSReferenceMaterials/NoStyling_07_ColorBasedGradient3_TTS_RefMat.mat
|
||||
uploadId: 919972
|
||||
Reference in New Issue
Block a user