Import art/VFX asset packs + game-feel systems; normalize texture extensions to lowercase for LFS
Add BefourStudios SciFi environment packs, Gabriel Aguiar VFX, and the ShaderCrew Toon Shader embedded packages, plus combat/enemy/wave/death gameplay systems and supporting vault docs/screenshots. Rename 11 vendor textures from uppercase .PNG/.HDR to lowercase so the case-sensitive Git LFS filters (*.png/*.hdr) match on case-sensitive filesystems (Linux CI, case-sensitive macOS), not just locally where core.ignorecase=true masks the gap. Each .meta moved with its asset so GUID references are preserved. All ~1000 binaries tracked via LFS. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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- _RimColor: {r: 1, g: 0, b: 0, a: 1}
|
||||
- _RimPolarCenter: {r: 0.54, g: 0.47, b: 0, a: 0}
|
||||
- _SkyTint: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
- _SpecularColor: {r: 1, g: 1, b: 0, a: 1}
|
||||
- _SpecularPolarCenter: {r: 0.54, g: 0.47, b: 0, a: 0}
|
||||
- _StylingCastShadowsColor: {r: 0, g: 0.05882353, b: 0.49019608, a: 1}
|
||||
- _StylingColor: {r: 0, g: 0.05733885, b: 0.49056602, a: 1}
|
||||
- _StylingRimColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _StylingSpecularColor: {r: 1, g: 0.9744728, b: 0.8915094, a: 1}
|
||||
- _Tint: {r: 0.12793697, g: 0.17524168, b: 0.21698111, a: 0.5}
|
||||
m_BuildTextureStacks: []
|
||||
Reference in New Issue
Block a user