Import art/VFX asset packs + game-feel systems; normalize texture extensions to lowercase for LFS
Add BefourStudios SciFi environment packs, Gabriel Aguiar VFX, and the ShaderCrew Toon Shader embedded packages, plus combat/enemy/wave/death gameplay systems and supporting vault docs/screenshots. Rename 11 vendor textures from uppercase .PNG/.HDR to lowercase so the case-sensitive Git LFS filters (*.png/*.hdr) match on case-sensitive filesystems (Linux CI, case-sensitive macOS), not just locally where core.ignorecase=true masks the gap. Each .meta moved with its asset so GUID references are preserved. All ~1000 binaries tracked via LFS. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -12,7 +12,7 @@ Multiplayer game on **Unity DOTS** (Entities) + **Netcode for Entities** (server
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## Map of Content
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- **Vision** → [[Pillars]] — design pillars & locked decisions
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- **Vision** → [[Pillars]] — design pillars & locked decisions · [[Identity]] — the fiction (sci-fi frontier colony)
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- **Game Design** → [[Systems_Index]] — per-system design docs
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- **Roadmap** → [[Milestones]] · [[Backlog]]
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- **Sessions** → `07_Sessions/2026/` — dated work logs (latest: [[2026-05-29_Project_Setup]])
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