Import art/VFX asset packs + game-feel systems; normalize texture extensions to lowercase for LFS
Add BefourStudios SciFi environment packs, Gabriel Aguiar VFX, and the ShaderCrew Toon Shader embedded packages, plus combat/enemy/wave/death gameplay systems and supporting vault docs/screenshots. Rename 11 vendor textures from uppercase .PNG/.HDR to lowercase so the case-sensitive Git LFS filters (*.png/*.hdr) match on case-sensitive filesystems (Linux CI, case-sensitive macOS), not just locally where core.ignorecase=true masks the gap. Each .meta moved with its asset so GUID references are preserved. All ~1000 binaries tracked via LFS. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -327,6 +327,60 @@ Transform:
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- component: {fileID: 1301940441}
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- component: {fileID: 1301940442}
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m_Layer: 0
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m_Name: WaveDirector
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1301940442
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m_GameObject: {fileID: 1301940439}
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m_Script: {fileID: 11500000, guid: f0c287a066ae43b42b2bf1e1ccaa48bc, type: 3}
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m_Name:
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m_EditorClassIdentifier: ProjectM.Authoring::ProjectM.Authoring.WaveDirectorAuthoring
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EnemyPrefabs:
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- {fileID: 3885353946372160549, guid: 84c92c40b6b720441ac3a78870c0bba4, type: 3}
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- {fileID: 3885353946372160549, guid: 9855c5a5d578bb74ba2fb0d41a73a3b9, type: 3}
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--- !u!1 &1379903944
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@@ -852,3 +906,4 @@ SceneRoots:
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- {fileID: 691660676}
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- {fileID: 874705788}
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- {fileID: 1930969067}
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- {fileID: 1301940441}
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