Import art/VFX asset packs + game-feel systems; normalize texture extensions to lowercase for LFS
Add BefourStudios SciFi environment packs, Gabriel Aguiar VFX, and the ShaderCrew Toon Shader embedded packages, plus combat/enemy/wave/death gameplay systems and supporting vault docs/screenshots. Rename 11 vendor textures from uppercase .PNG/.HDR to lowercase so the case-sensitive Git LFS filters (*.png/*.hdr) match on case-sensitive filesystems (Linux CI, case-sensitive macOS), not just locally where core.ignorecase=true masks the gap. Each .meta moved with its asset so GUID references are preserved. All ~1000 binaries tracked via LFS. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -14,17 +14,17 @@ OcclusionCullingSettings:
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RenderSettings:
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m_ObjectHideFlags: 0
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m_Fog: 0
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m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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m_Fog: 1
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m_FogColor: {r: 0.03, g: 0.045, b: 0.07, a: 1}
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m_FogMode: 3
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m_FogDensity: 0.01
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m_FogDensity: 0.018
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m_LinearFogStart: 0
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m_LinearFogEnd: 300
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m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
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m_AmbientSkyColor: {r: 0.05, g: 0.06, b: 0.09, a: 1}
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m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
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m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
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m_AmbientIntensity: 1
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m_AmbientMode: 0
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m_AmbientMode: 3
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m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
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m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
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m_HaloStrength: 0.5
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@@ -164,6 +164,55 @@ Transform:
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &228729544
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 228729546}
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- component: {fileID: 228729545}
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m_Layer: 0
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m_Name: GlobalPostFX
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!114 &228729545
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 228729544}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 172515602e62fb746b5d573b38a5fe58, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.RenderPipelines.Core.Runtime::UnityEngine.Rendering.Volume
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m_IsGlobal: 1
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priority: 1
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blendDistance: 0
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weight: 1
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sharedProfile: {fileID: 11400000, guid: 669d41422347ed94785dd2515084828f, type: 2}
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--- !u!4 &228729546
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 228729544}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &330585543
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GameObject:
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m_ObjectHideFlags: 0
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@@ -351,8 +400,8 @@ Light:
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m_Enabled: 1
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serializedVersion: 13
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m_Type: 1
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Intensity: 2
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m_Color: {r: 0.6, g: 0.72, b: 0.92, a: 1}
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m_Intensity: 1.15
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m_Range: 10
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m_SpotAngle: 30
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m_InnerSpotAngle: 21.80208
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@@ -414,7 +463,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 410087039}
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serializedVersion: 2
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m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
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m_LocalRotation: {x: 0.44037747, y: -0.26672933, z: 0.13885048, w: 0.8459573}
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m_LocalPosition: {x: 0, y: 3, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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@@ -675,3 +724,4 @@ SceneRoots:
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- {fileID: 1314640900}
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- {fileID: 833091047}
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- {fileID: 121227141}
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- {fileID: 228729546}
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