Import art/VFX asset packs + game-feel systems; normalize texture extensions to lowercase for LFS
Add BefourStudios SciFi environment packs, Gabriel Aguiar VFX, and the ShaderCrew Toon Shader embedded packages, plus combat/enemy/wave/death gameplay systems and supporting vault docs/screenshots. Rename 11 vendor textures from uppercase .PNG/.HDR to lowercase so the case-sensitive Git LFS filters (*.png/*.hdr) match on case-sensitive filesystems (Linux CI, case-sensitive macOS), not just locally where core.ignorecase=true masks the gap. Each .meta moved with its asset so GUID references are preserved. All ~1000 binaries tracked via LFS. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -0,0 +1,17 @@
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fileFormatVersion: 2
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guid: fdb4c7244faa1fc4c91197dce7f05fff
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 11500000, guid: 60072b568d64c40a485e0fc55012dc9f, type: 3}
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AssetOrigin:
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serializedVersion: 1
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productId: 330726
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packageName: Orbital Base Environment
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packageVersion: 1.0
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assetPath: Assets/BefourStudios/Art/Shaders/SubG_WorldAlignSubG.shadersubgraph
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uploadId: 782779
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