diff --git a/Assets/_Project/Tests/EditMode/InventoryDepositSystemTests.cs b/Assets/_Project/Tests/EditMode/InventoryDepositSystemTests.cs
new file mode 100644
index 000000000..216b9465b
--- /dev/null
+++ b/Assets/_Project/Tests/EditMode/InventoryDepositSystemTests.cs
@@ -0,0 +1,131 @@
+using NUnit.Framework;
+using ProjectM.Server;
+using ProjectM.Simulation;
+using Unity.Core;
+using Unity.Entities;
+using Unity.NetCode;
+
+namespace ProjectM.Tests
+{
+ ///
+ /// Plain-Entities EditMode tests for the server-only — the RPC that
+ /// moves a player's PERSONAL inventory into the shared ledger. Mirrors RegionTransitSystemTests' seeding:
+ /// a ResourceLedger singleton, a mock connection (NetworkId), a player (GhostOwner + InventorySlot +
+ /// PlayerTag), and an InventoryDepositRequest + ReceiveRpcCommandRequest. Pins: a specific-item deposit
+ /// moves the clamped amount; ItemId 0 deposits everything and empties the bag; an unresolvable connection
+ /// moves nothing; the request is consumed either way.
+ ///
+ public class InventoryDepositSystemTests
+ {
+ static (World world, SimulationSystemGroup group, Entity ledger) MakeWorld(string name)
+ {
+ var world = new World(name);
+ var group = world.GetOrCreateSystemManaged();
+ group.AddSystemToUpdateList(world.GetOrCreateSystem());
+ group.SortSystems();
+ world.SetTime(new TimeData(elapsedTime: 0f, deltaTime: 1f / 60f));
+ var em = world.EntityManager;
+ var ledger = em.CreateEntity(typeof(ResourceLedger));
+ em.AddBuffer(ledger);
+ return (world, group, ledger);
+ }
+
+ static Entity MakeConnection(EntityManager em, int networkId)
+ {
+ var e = em.CreateEntity();
+ em.AddComponentData(e, new NetworkId { Value = networkId });
+ return e;
+ }
+
+ static Entity MakePlayer(EntityManager em, int networkId, params (ushort id, int count)[] items)
+ {
+ var e = em.CreateEntity();
+ em.AddComponentData(e, new GhostOwner { NetworkId = networkId });
+ em.AddComponent(e);
+ var bag = em.AddBuffer(e);
+ foreach (var it in items)
+ bag.Add(new InventorySlot { ItemId = it.id, Count = it.count });
+ return e;
+ }
+
+ static void MakeRequest(EntityManager em, ushort itemId, int count, Entity conn)
+ {
+ var e = em.CreateEntity();
+ em.AddComponentData(e, new InventoryDepositRequest { ItemId = itemId, Count = count });
+ em.AddComponentData(e, new ReceiveRpcCommandRequest { SourceConnection = conn });
+ }
+
+ static int LedgerCount(EntityManager em, Entity ledger, ushort itemId)
+ {
+ var buf = em.GetBuffer(ledger);
+ for (int i = 0; i < buf.Length; i++)
+ if (buf[i].ItemId == itemId) return buf[i].Count;
+ return 0;
+ }
+
+ static int InvCount(EntityManager em, Entity player, ushort itemId)
+ {
+ var buf = em.GetBuffer(player);
+ return InventoryMath.CountOf(buf, itemId);
+ }
+
+ [Test]
+ public void Deposit_Specific_Item_Moves_Clamped_Amount_To_Ledger()
+ {
+ var (world, group, ledger) = MakeWorld("DepositSpecific");
+ using (world)
+ {
+ var em = world.EntityManager;
+ var conn = MakeConnection(em, 1);
+ var player = MakePlayer(em, 1, (ResourceId.Ore, 30));
+ MakeRequest(em, ResourceId.Ore, 20, conn);
+
+ group.Update();
+
+ Assert.AreEqual(10, InvCount(em, player, ResourceId.Ore), "20 of 30 Ore moved out of the bag.");
+ Assert.AreEqual(20, LedgerCount(em, ledger, ResourceId.Ore), "20 Ore landed in the shared ledger.");
+ using var q = em.CreateEntityQuery(typeof(InventoryDepositRequest));
+ Assert.AreEqual(0, q.CalculateEntityCount(), "The request is consumed.");
+ }
+ }
+
+ [Test]
+ public void Deposit_All_Empties_Bag_Into_Ledger()
+ {
+ var (world, group, ledger) = MakeWorld("DepositAll");
+ using (world)
+ {
+ var em = world.EntityManager;
+ var conn = MakeConnection(em, 1);
+ var player = MakePlayer(em, 1, (ResourceId.Ore, 30), (ResourceId.Aether, 5));
+ MakeRequest(em, itemId: 0, count: 0, conn); // 0 = deposit all
+
+ group.Update();
+
+ Assert.AreEqual(0, InvCount(em, player, ResourceId.Ore), "Deposit-all empties the bag.");
+ Assert.AreEqual(0, InvCount(em, player, ResourceId.Aether));
+ Assert.AreEqual(30, LedgerCount(em, ledger, ResourceId.Ore));
+ Assert.AreEqual(5, LedgerCount(em, ledger, ResourceId.Aether));
+ }
+ }
+
+ [Test]
+ public void Deposit_From_Unresolvable_Connection_Moves_Nothing()
+ {
+ var (world, group, ledger) = MakeWorld("DepositUnknown");
+ using (world)
+ {
+ var em = world.EntityManager;
+ var player = MakePlayer(em, 1, (ResourceId.Ore, 30));
+ MakeRequest(em, ResourceId.Ore, 20, Entity.Null); // no NetworkId on Entity.Null
+
+ group.Update();
+
+ Assert.AreEqual(30, InvCount(em, player, ResourceId.Ore), "An unresolvable sender moves nothing.");
+ Assert.AreEqual(0, LedgerCount(em, ledger, ResourceId.Ore));
+ using var q = em.CreateEntityQuery(typeof(InventoryDepositRequest));
+ Assert.AreEqual(0, q.CalculateEntityCount(), "The request is still consumed.");
+ }
+ }
+ }
+}
diff --git a/Assets/_Project/Tests/EditMode/InventoryDepositSystemTests.cs.meta b/Assets/_Project/Tests/EditMode/InventoryDepositSystemTests.cs.meta
new file mode 100644
index 000000000..3d1127cf0
--- /dev/null
+++ b/Assets/_Project/Tests/EditMode/InventoryDepositSystemTests.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: e0a222e00ad08444793bf5b1ffccc71a
\ No newline at end of file
diff --git a/Assets/_Project/Tests/EditMode/InventoryHarvestTests.cs b/Assets/_Project/Tests/EditMode/InventoryHarvestTests.cs
new file mode 100644
index 000000000..c742174b8
--- /dev/null
+++ b/Assets/_Project/Tests/EditMode/InventoryHarvestTests.cs
@@ -0,0 +1,141 @@
+using NUnit.Framework;
+using ProjectM.Server;
+using ProjectM.Simulation;
+using Unity.Core;
+using Unity.Entities;
+using Unity.Mathematics;
+using Unity.NetCode;
+using Unity.Transforms;
+
+namespace ProjectM.Tests
+{
+ ///
+ /// Plain-Entities EditMode tests for the harvest -> PERSONAL inventory reroute in
+ /// . A bare world is seeded with a ResourceLedger singleton, a node,
+ /// a player (GhostOwner + InventorySlot + PlayerTag) and an OWNED projectile (matching GhostOwner). Pins:
+ /// an owned hit lands in the player's inventory and leaves the ledger untouched; a full bag spills the
+ /// remainder to the ledger; an owned projectile whose NetworkId has no live player falls back to the ledger.
+ /// The 8 owner-less tests in pin the un-owned -> ledger fallback.
+ ///
+ public class InventoryHarvestTests
+ {
+ static (World world, SimulationSystemGroup group, Entity ledger) MakeWorld(string name)
+ {
+ var world = new World(name);
+ var group = world.GetOrCreateSystemManaged();
+ group.AddSystemToUpdateList(world.GetOrCreateSystem());
+ group.SortSystems();
+ world.SetTime(new TimeData(elapsedTime: 0f, deltaTime: 1f / 60f));
+ var em = world.EntityManager;
+ var ledger = em.CreateEntity(typeof(ResourceLedger));
+ em.AddBuffer(ledger);
+ return (world, group, ledger);
+ }
+
+ static Entity MakeNode(EntityManager em, float3 pos, float hitRadius, byte resourceId, int remaining, float perHit)
+ {
+ var e = em.CreateEntity();
+ em.AddComponentData(e, LocalTransform.FromPosition(pos));
+ em.AddComponentData(e, new HitRadius { Value = hitRadius });
+ em.AddComponentData(e, new ResourceNode { ResourceId = resourceId, Remaining = remaining, HarvestPerHit = perHit });
+ return e;
+ }
+
+ static Entity MakePlayer(EntityManager em, int networkId)
+ {
+ var e = em.CreateEntity();
+ em.AddComponentData(e, new GhostOwner { NetworkId = networkId });
+ em.AddComponent(e);
+ em.AddBuffer(e);
+ return e;
+ }
+
+ static Entity MakeOwnedProjectile(EntityManager em, float3 pos, float2 dir, float lastStep, int networkId)
+ {
+ var e = em.CreateEntity();
+ em.AddComponentData(e, LocalTransform.FromPosition(pos));
+ em.AddComponentData(e, new Projectile { Direction = dir, LastStep = lastStep });
+ em.AddComponentData(e, new GhostOwner { NetworkId = networkId });
+ return e;
+ }
+
+ static int LedgerCount(EntityManager em, Entity ledger, ushort itemId)
+ {
+ var buf = em.GetBuffer(ledger);
+ for (int i = 0; i < buf.Length; i++)
+ if (buf[i].ItemId == itemId) return buf[i].Count;
+ return 0;
+ }
+
+ static int InvCount(EntityManager em, Entity player, ushort itemId)
+ {
+ var buf = em.GetBuffer(player);
+ return InventoryMath.CountOf(buf, itemId);
+ }
+
+ [Test]
+ public void Owned_Harvest_Lands_In_Player_Inventory_Ledger_Untouched()
+ {
+ var (world, group, ledger) = MakeWorld("OwnedHarvest");
+ using (world)
+ {
+ var em = world.EntityManager;
+ var player = MakePlayer(em, networkId: 1);
+ var node = MakeNode(em, new float3(10, 1, 10), 1f, ResourceId.Aether, remaining: 100, perHit: 25f);
+ var proj = MakeOwnedProjectile(em, new float3(10, 1, 10), new float2(1, 0), 5f, networkId: 1);
+
+ group.Update();
+
+ Assert.AreEqual(25, InvCount(em, player, ResourceId.Aether), "The owner's harvest lands in their personal inventory.");
+ Assert.AreEqual(0, LedgerCount(em, ledger, ResourceId.Aether), "The shared ledger is untouched by an owned harvest.");
+ Assert.AreEqual(75, em.GetComponentData(node).Remaining);
+ Assert.IsFalse(em.Exists(proj), "The projectile is consumed.");
+ }
+ }
+
+ [Test]
+ public void Full_Bag_Spills_Remainder_To_Ledger()
+ {
+ var (world, group, ledger) = MakeWorld("FullBagSpill");
+ using (world)
+ {
+ var em = world.EntityManager;
+ var player = MakePlayer(em, networkId: 1);
+ // Fill all InventoryMaxSlots with distinct dummy items so no slot is free for the harvested id.
+ var bag = em.GetBuffer(player);
+ for (int i = 0; i < Tuning.InventoryMaxSlots; i++)
+ bag.Add(new InventorySlot { ItemId = (ushort)(100 + i), Count = 1 });
+
+ var node = MakeNode(em, new float3(10, 1, 10), 1f, ResourceId.Ore, remaining: 100, perHit: 25f);
+ var proj = MakeOwnedProjectile(em, new float3(10, 1, 10), new float2(1, 0), 5f, networkId: 1);
+
+ group.Update();
+
+ Assert.AreEqual(0, InvCount(em, player, ResourceId.Ore), "A full bag cannot take the harvested item.");
+ Assert.AreEqual(25, LedgerCount(em, ledger, ResourceId.Ore), "The full amount spills to the shared ledger.");
+ Assert.AreEqual(75, em.GetComponentData(node).Remaining, "The node decrements by the FULL amount, not just the part that fit.");
+ Assert.IsFalse(em.Exists(proj));
+ }
+ }
+
+ [Test]
+ public void Owned_Projectile_With_No_Matching_Player_Falls_Back_To_Ledger()
+ {
+ var (world, group, ledger) = MakeWorld("NoMatchingPlayer");
+ using (world)
+ {
+ var em = world.EntityManager;
+ var player = MakePlayer(em, networkId: 1);
+ var node = MakeNode(em, new float3(10, 1, 10), 1f, ResourceId.Aether, remaining: 100, perHit: 25f);
+ // Projectile owned by NetworkId 99 — no live player has that id.
+ var proj = MakeOwnedProjectile(em, new float3(10, 1, 10), new float2(1, 0), 5f, networkId: 99);
+
+ group.Update();
+
+ Assert.AreEqual(0, InvCount(em, player, ResourceId.Aether), "Player 1 gets nothing — it didn't fire this shot.");
+ Assert.AreEqual(25, LedgerCount(em, ledger, ResourceId.Aether), "An unresolvable owner falls back to the shared ledger.");
+ Assert.IsFalse(em.Exists(proj));
+ }
+ }
+ }
+}
diff --git a/Assets/_Project/Tests/EditMode/InventoryHarvestTests.cs.meta b/Assets/_Project/Tests/EditMode/InventoryHarvestTests.cs.meta
new file mode 100644
index 000000000..941ac28f1
--- /dev/null
+++ b/Assets/_Project/Tests/EditMode/InventoryHarvestTests.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 42fed61a7f84fd740b17ec2c4cff8204
\ No newline at end of file
diff --git a/Assets/_Project/Tests/EditMode/InventoryMathTests.cs b/Assets/_Project/Tests/EditMode/InventoryMathTests.cs
new file mode 100644
index 000000000..ffb22ebf9
--- /dev/null
+++ b/Assets/_Project/Tests/EditMode/InventoryMathTests.cs
@@ -0,0 +1,89 @@
+using NUnit.Framework;
+using ProjectM.Simulation;
+using Unity.Entities;
+
+namespace ProjectM.Tests
+{
+ ///
+ /// Plain-Entities EditMode tests for the pure stacking logic (the per-player
+ /// bag math): top-up-then-append with a per-item stack cap, a max slot count returning a remainder, and
+ /// back-to-front withdraw clamped to availability. A bare world hosts an entity that owns the
+ /// buffer (a DynamicBuffer needs an entity); no systems run.
+ ///
+ public class InventoryMathTests
+ {
+ static (World world, DynamicBuffer buffer) MakeBuffer()
+ {
+ var world = new World("InventoryMathTest");
+ var em = world.EntityManager;
+ var e = em.CreateEntity();
+ var buffer = em.AddBuffer(e);
+ return (world, buffer);
+ }
+
+ [Test]
+ public void Deposit_TopsUpExistingStack_ThenAppends_NewStack()
+ {
+ var (world, buf) = MakeBuffer();
+ using (world)
+ {
+ int r1 = InventoryMath.Deposit(buf, itemId: 1, count: 5, stackMax: 10, maxSlots: 4);
+ Assert.AreEqual(0, r1, "5 fits in one fresh stack.");
+ Assert.AreEqual(1, buf.Length);
+
+ int r2 = InventoryMath.Deposit(buf, itemId: 1, count: 8, stackMax: 10, maxSlots: 4);
+ Assert.AreEqual(0, r2, "8 more tops the first stack to 10 then appends 3.");
+ Assert.AreEqual(2, buf.Length, "A second stack is appended once the first fills.");
+ Assert.AreEqual(13, InventoryMath.CountOf(buf, 1));
+ Assert.AreEqual(10, buf[0].Count, "First stack is capped at stackMax.");
+ Assert.AreEqual(3, buf[1].Count);
+ }
+ }
+
+ [Test]
+ public void Deposit_FillsMultipleStacks_UpToSlotCap_ReturnsRemainder()
+ {
+ var (world, buf) = MakeBuffer();
+ using (world)
+ {
+ // 2 slots * stackMax 10 = 20 capacity; depositing 25 leaves a remainder of 5.
+ int r = InventoryMath.Deposit(buf, itemId: 2, count: 25, stackMax: 10, maxSlots: 2);
+ Assert.AreEqual(5, r, "Past the slot cap, the overflow is returned as a remainder.");
+ Assert.AreEqual(2, buf.Length);
+ Assert.AreEqual(20, InventoryMath.CountOf(buf, 2));
+ }
+ }
+
+ [Test]
+ public void Withdraw_TakesAcrossStacks_BackToFront_Clamped_ReturnsTaken()
+ {
+ var (world, buf) = MakeBuffer();
+ using (world)
+ {
+ InventoryMath.Deposit(buf, itemId: 3, count: 25, stackMax: 10, maxSlots: 4); // 10,10,5
+ int taken = InventoryMath.Withdraw(buf, itemId: 3, count: 12);
+ Assert.AreEqual(12, taken);
+ Assert.AreEqual(13, InventoryMath.CountOf(buf, 3));
+
+ int takenAll = InventoryMath.Withdraw(buf, itemId: 3, count: 100);
+ Assert.AreEqual(13, takenAll, "Withdraw clamps to what is available.");
+ Assert.AreEqual(0, InventoryMath.CountOf(buf, 3));
+ Assert.AreEqual(0, buf.Length, "Emptied stacks are dropped.");
+ }
+ }
+
+ [Test]
+ public void Deposit_ZeroItemId_OrNonPositiveCount_AreNoOps()
+ {
+ var (world, buf) = MakeBuffer();
+ using (world)
+ {
+ Assert.AreEqual(7, InventoryMath.Deposit(buf, itemId: 0, count: 7, stackMax: 10, maxSlots: 4),
+ "Depositing the empty id deposits nothing and returns the full count.");
+ Assert.AreEqual(0, InventoryMath.Deposit(buf, itemId: 1, count: 0, stackMax: 10, maxSlots: 4));
+ Assert.AreEqual(0, InventoryMath.Deposit(buf, itemId: 1, count: -3, stackMax: 10, maxSlots: 4));
+ Assert.AreEqual(0, buf.Length, "No rows were written.");
+ }
+ }
+ }
+}
diff --git a/Assets/_Project/Tests/EditMode/InventoryMathTests.cs.meta b/Assets/_Project/Tests/EditMode/InventoryMathTests.cs.meta
new file mode 100644
index 000000000..39d7f04ac
--- /dev/null
+++ b/Assets/_Project/Tests/EditMode/InventoryMathTests.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: dbdfefb1a0acad849b84fadfb2938d9e
\ No newline at end of file