Docs: 07-21 ArtStaging A0 value/composition rework log (J) + roadmap A0 update
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,48 @@
|
||||
# 2026-07-21 (J) — ArtStaging A0 value-hierarchy + composition pass
|
||||
|
||||
**Operator: screenshot ArtStaging, critically analyze, then "implement all of those changes."** A critical read of
|
||||
the A0 style-proof scene found the mood + material system passing but the **value hierarchy and composition
|
||||
failing** — the suit's cream albedo (and later its lamp emissive) out-valued the warm beacon, inverting the
|
||||
"light is territory" thesis; the Drowner faced away and died at 200px; the crate was occluded; the suit was
|
||||
T-posed. Four of five fixes were staging (headless); the fifth (pose) is a Blender sitting.
|
||||
|
||||
## Shipped (ArtStaging.unity + shared assets)
|
||||
|
||||
1. **Value hierarchy — the thesis fix.** The culprit was GLOBAL fill flattening the scene: `KeyWarm`
|
||||
directional 1.25→**0.15**, `CausticsSpot` 32→**9**, `GloamFill` 0.5→**0.22**. Then `WarmPool` (was a point
|
||||
light sitting over the crate, blasting the suit's chest into a blown bloom streak) → converted to a
|
||||
**downward warm SPOT** (pos y3.6, straight down, 80° cone, range 10, intensity 85): a defined warm ground
|
||||
DISC = literal territory, lighting the suit top-down instead of punching its chest. `M_Emissive_Warm`
|
||||
(chest/port/shoulder lamps) tamed 1.0→**0.62**; bloom threshold 1.0→**1.3** (the three coincident lamp
|
||||
emissives were blooming into a horizontal streak at the old threshold). **Grayscale-verified:** the gold
|
||||
dome (a LIGHT) is now the brightest value and the warm disc reads as a mid-value territory — the correct
|
||||
winner. Iterated across 4 capture passes to land the pool strength vs suit-blast balance.
|
||||
2. **Drowner** rotated to face camera (was showing its back, Y20→Y200) + `M_Emissive_Gloam` accents boosted
|
||||
(0.16,1,0.53 → 0.45,1.3,0.75) so the silhouette rims from any angle (VFX-first identity). Now reads at 200px.
|
||||
3. **Recompose**: crate inside the warm pool beside the suit (ours/banked), Drowner at the pool's RIGHT edge
|
||||
(threat lives at the light boundary), suit center — the composition serves the fiction. Triad reads as three.
|
||||
4. **Ability-bar leak fixed** (my regression): `AbilityBarSystem.OnUpdate` early-returns with no valid
|
||||
NetworkTime, so in ArtStaging (client world, no connection) the tree built but the "hide when no local
|
||||
player" line never ran → an empty 5-slot bar polluted the frame. Fix: root defaults `DisplayStyle.None` at
|
||||
build, flips to Flex only when a local player is found — also kills any pre-connect/menu flash in gameplay.
|
||||
|
||||
## NOT done — the suit pose (operator-gated Blender sitting)
|
||||
|
||||
The staging suit is one combined Synty body mesh (`SM_Chr_SpaceSoldier_Male_01`) welded with 37 static kit
|
||||
attachments, **no rig** in the exported asset (Unity: SMR=0, no Animator). Posing the T-pose requires a Blender
|
||||
session — rig the body to the Synty humanoid armature (which is conveniently the current Blender workspace:
|
||||
`Armature` + `SK_DUMMY_POLYGON_01` + a `PoseCam` are open), pose it, re-parent/re-weld the 37 attachments, and
|
||||
re-export. That's an `/art-dev` nudge-and-bake sitting (operator is a Blender beginner), NOT a headless tweak,
|
||||
and it aligns with the roadmap already flagging the custom Wick pose/sculpt as **A3** work. Did NOT force a
|
||||
scripted pose (would risk breaking the 37-attachment fit) and did NOT clobber the operator's live Blender
|
||||
session. Presented as the one remaining A0 item.
|
||||
|
||||
## A0 verdict
|
||||
|
||||
Mood + material system: PASS (unchanged). Value hierarchy + composition: now PASS on the mechanical three-way
|
||||
judge (full-size / 200px / grayscale). Remaining before sign-off: the suit pose, plus the two eyes-on-only
|
||||
criteria a still can't judge (flicker-cadence steady-vs-gutter, and the binding "this game and no other game"
|
||||
call). Captures: scratchpad `artstaging_final.png` + `final_gray.png` + `final_200.png`.
|
||||
|
||||
**Next:** the pose sitting (if the operator wants A0 closed now) or accept the concept-pose and sign off on the
|
||||
lighting/composition; either way the style-proof scene is materially stronger than the 07-14 build.
|
||||
Reference in New Issue
Block a user