Init Homebase

This commit is contained in:
2026-06-02 18:28:23 -07:00
parent 2ee30c01fd
commit dd0064c377
48 changed files with 1934 additions and 12 deletions
@@ -0,0 +1,62 @@
using Unity.Entities;
namespace ProjectM.Simulation
{
/// <summary>
/// Pure, deterministic merge logic for a shared storage container's <see cref="StorageEntry"/> buffer.
/// No RNG / wall-clock, so server and (future) prediction agree. Deposit merges into an existing row
/// for the same item or appends a new row; Withdraw decrements and drops a row that hits zero, clamping
/// to available. DynamicBuffer is a handle, so mutations apply to the underlying entity buffer.
/// Unit-tested in EditMode via a plain Entities world.
/// </summary>
public static class StorageMath
{
/// <summary>Add <paramref name="count"/> of <paramref name="itemId"/>, merging into an existing row if present. No-op for count &lt;= 0 or itemId 0.</summary>
public static void Deposit(DynamicBuffer<StorageEntry> buffer, ushort itemId, int count)
{
if (count <= 0 || itemId == 0)
return;
for (int i = 0; i < buffer.Length; i++)
{
if (buffer[i].ItemId == itemId)
{
var entry = buffer[i];
entry.Count += count;
buffer[i] = entry;
return;
}
}
buffer.Add(new StorageEntry { ItemId = itemId, Count = count });
}
/// <summary>
/// Remove up to <paramref name="count"/> of <paramref name="itemId"/>, clamped to what is available.
/// Drops the row when it reaches zero. Returns the amount actually withdrawn (0 if none). No-op for
/// count &lt;= 0 or itemId 0.
/// </summary>
public static int Withdraw(DynamicBuffer<StorageEntry> buffer, ushort itemId, int count)
{
if (count <= 0 || itemId == 0)
return 0;
for (int i = 0; i < buffer.Length; i++)
{
if (buffer[i].ItemId == itemId)
{
var entry = buffer[i];
int taken = entry.Count < count ? entry.Count : count;
entry.Count -= taken;
if (entry.Count <= 0)
buffer.RemoveAt(i);
else
buffer[i] = entry;
return taken;
}
}
return 0;
}
}
}