Init Homebase
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using ProjectM.Simulation;
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using Unity.Burst;
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using Unity.Collections;
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using Unity.Entities;
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using Unity.NetCode;
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namespace ProjectM.Server
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{
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/// <summary>
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/// Server-authoritative handler for <see cref="StorageOpRequest"/> RPCs (deposit/withdraw on the
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/// shared storage container). Resolves the single <see cref="SharedStorageContainer"/> as a singleton,
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/// applies the op to its replicated <see cref="StorageEntry"/> buffer via <see cref="StorageMath"/>,
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/// and destroys the request entity. Runs in the default SimulationSystemGroup (NOT the prediction
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/// loop), so a server event is applied exactly once (no rollback double-apply). Op is read as a byte
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/// (see <see cref="StorageOp"/>); the buffer mutation auto-replicates to all clients via GhostField.
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/// </summary>
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[BurstCompile]
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[WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation)]
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public partial struct StorageOpReceiveSystem : ISystem
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{
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[BurstCompile]
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public void OnCreate(ref SystemState state)
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{
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state.RequireForUpdate<SharedStorageContainer>();
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var builder = new EntityQueryBuilder(Allocator.Temp)
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.WithAll<StorageOpRequest, ReceiveRpcCommandRequest>();
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state.RequireForUpdate(state.GetEntityQuery(builder));
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}
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[BurstCompile]
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public void OnUpdate(ref SystemState state)
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{
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var containerEntity = SystemAPI.GetSingletonEntity<SharedStorageContainer>();
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var contents = SystemAPI.GetBuffer<StorageEntry>(containerEntity);
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var ecb = new EntityCommandBuffer(Allocator.Temp);
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foreach (var (request, requestEntity) in
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SystemAPI.Query<RefRO<StorageOpRequest>>().WithAll<ReceiveRpcCommandRequest>().WithEntityAccess())
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{
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var op = request.ValueRO;
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if (op.Op == StorageOp.Withdraw)
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StorageMath.Withdraw(contents, op.ItemId, op.Count);
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else
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StorageMath.Deposit(contents, op.ItemId, op.Count);
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ecb.DestroyEntity(requestEntity);
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}
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ecb.Playback(state.EntityManager);
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}
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}
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}
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