Init Homebase

This commit is contained in:
2026-06-02 18:28:23 -07:00
parent 2ee30c01fd
commit dd0064c377
48 changed files with 1934 additions and 12 deletions
@@ -34,6 +34,12 @@ namespace ProjectM.Server
public void OnUpdate(ref SystemState state)
{
var spawner = SystemAPI.GetSingleton<PlayerSpawner>();
// M5 home base: re-root the spawn ring on the baked BaseAnchor when present; fall back
// to the spawner's SpawnPoint if the base subscene hasn't streamed in yet.
var center = spawner.SpawnPoint;
if (SystemAPI.TryGetSingleton<BaseAnchor>(out var baseAnchor))
center = BaseGridMath.PlotCenter(baseAnchor);
var ecb = new EntityCommandBuffer(Allocator.Temp);
foreach (var (receive, requestEntity) in
@@ -45,7 +51,7 @@ namespace ProjectM.Server
var networkId = SystemAPI.GetComponent<NetworkId>(connection);
var player = ecb.Instantiate(spawner.PlayerPrefab);
ecb.SetComponent(player, LocalTransform.FromPosition(spawner.SpawnPoint + PlayerSpawnMath.SpawnOffset(networkId.Value, spawner.SpawnRingRadius, spawner.RingSlots)));
ecb.SetComponent(player, LocalTransform.FromPosition(center + PlayerSpawnMath.SpawnOffset(networkId.Value, spawner.SpawnRingRadius, spawner.RingSlots)));
ecb.SetComponent(player, new GhostOwner { NetworkId = networkId.Value });
// Auto-despawn the player when its owning connection is removed.