Init Homebase
This commit is contained in:
@@ -34,6 +34,12 @@ namespace ProjectM.Server
|
||||
public void OnUpdate(ref SystemState state)
|
||||
{
|
||||
var spawner = SystemAPI.GetSingleton<PlayerSpawner>();
|
||||
|
||||
// M5 home base: re-root the spawn ring on the baked BaseAnchor when present; fall back
|
||||
// to the spawner's SpawnPoint if the base subscene hasn't streamed in yet.
|
||||
var center = spawner.SpawnPoint;
|
||||
if (SystemAPI.TryGetSingleton<BaseAnchor>(out var baseAnchor))
|
||||
center = BaseGridMath.PlotCenter(baseAnchor);
|
||||
var ecb = new EntityCommandBuffer(Allocator.Temp);
|
||||
|
||||
foreach (var (receive, requestEntity) in
|
||||
@@ -45,7 +51,7 @@ namespace ProjectM.Server
|
||||
var networkId = SystemAPI.GetComponent<NetworkId>(connection);
|
||||
|
||||
var player = ecb.Instantiate(spawner.PlayerPrefab);
|
||||
ecb.SetComponent(player, LocalTransform.FromPosition(spawner.SpawnPoint + PlayerSpawnMath.SpawnOffset(networkId.Value, spawner.SpawnRingRadius, spawner.RingSlots)));
|
||||
ecb.SetComponent(player, LocalTransform.FromPosition(center + PlayerSpawnMath.SpawnOffset(networkId.Value, spawner.SpawnRingRadius, spawner.RingSlots)));
|
||||
ecb.SetComponent(player, new GhostOwner { NetworkId = networkId.Value });
|
||||
|
||||
// Auto-despawn the player when its owning connection is removed.
|
||||
|
||||
Reference in New Issue
Block a user