Vault Re-Alignment

This commit is contained in:
2026-06-09 23:26:20 -07:00
parent a7405c3f38
commit da522efe7a
63 changed files with 119048 additions and 15 deletions
@@ -16,5 +16,11 @@ namespace ProjectM.Simulation
/// <summary>NetworkId of the firing player that caused this hit (attribution / self-hit filtering upstream).</summary>
public int SourceNetworkId;
/// <summary>Raw ServerTick at which this hit logically LANDS (the appending tick), stamped via
/// <c>TickUtil.NonZero</c> at every append site (0 = unstamped). The dash i-frame negation compares it
/// against the dashing player's <c>DashState</c> window, so a strike appended a tick before it is
/// drained is judged against the tick it was AUTHORED, not the tick it was applied.</summary>
public uint SourceTick;
}
}