Vault Re-Alignment

This commit is contained in:
2026-06-09 23:26:20 -07:00
parent a7405c3f38
commit da522efe7a
63 changed files with 119048 additions and 15 deletions
@@ -0,0 +1,69 @@
#if UNITY_EDITOR
using ProjectM.Simulation;
using Unity.Collections;
using Unity.Entities;
using Unity.NetCode;
namespace ProjectM.Server
{
/// <summary>
/// MC-0 — EDITOR-ONLY server telemetry sampler/sender. Ensures the <see cref="DevTelemetry"/> singleton,
/// samples live-enemy-count + the server tick each tick, and every <see cref="ReportPeriodTicks"/> ships a
/// <see cref="DebugTelemetryReport"/> snapshot to every connection (so the dev overlay shows live fun-gate
/// counters over a real connection too). Combat systems increment the real counters at the stamp sites (MC-1+).
/// Plain server <see cref="SimulationSystemGroup"/> (NOT the predicted loop); non-Burst (managed-simple,
/// editor-only). Stripped from builds; the wire TYPE <see cref="DebugTelemetryReport"/> is unconditional.
/// </summary>
[WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation)]
[UpdateInGroup(typeof(SimulationSystemGroup))]
public partial struct DevTelemetrySystem : ISystem
{
const uint ReportPeriodTicks = 15;
EntityQuery m_Husks;
public void OnCreate(ref SystemState state)
{
state.RequireForUpdate<NetworkTime>();
m_Husks = state.GetEntityQuery(ComponentType.ReadOnly<EnemyTag>());
if (state.GetEntityQuery(ComponentType.ReadWrite<DevTelemetry>()).IsEmpty)
state.EntityManager.CreateEntity(typeof(DevTelemetry));
}
public void OnUpdate(ref SystemState state)
{
var serverTick = SystemAPI.GetSingleton<NetworkTime>().ServerTick;
if (!serverTick.IsValid)
return;
uint now = serverTick.TickIndexForValidTick;
var telem = SystemAPI.GetSingletonRW<DevTelemetry>();
telem.ValueRW.LiveEnemyCount = (uint)m_Husks.CalculateEntityCount();
telem.ValueRW.LastSampleTick = now;
if (now == 0 || (now % ReportPeriodTicks) != 0)
return;
var t = telem.ValueRO;
var report = new DebugTelemetryReport
{
DashIFrameNegatedHits = t.DashIFrameNegatedHits,
DashesWasted = t.DashesWasted,
ChargerWhiffWindowsOpened = t.ChargerWhiffWindowsOpened,
ChargerWhiffPunishesLanded = t.ChargerWhiffPunishesLanded,
LiveEnemyCount = t.LiveEnemyCount,
LastSampleTick = t.LastSampleTick,
};
var ecb = new EntityCommandBuffer(Allocator.Temp);
foreach (var (netId, connEnt) in SystemAPI.Query<RefRO<NetworkId>>().WithEntityAccess())
{
var req = ecb.CreateEntity();
ecb.AddComponent(req, report);
ecb.AddComponent(req, new SendRpcCommandRequest { TargetConnection = connEnt });
}
ecb.Playback(state.EntityManager);
ecb.Dispose();
}
}
}
#endif