Vault Re-Alignment
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@@ -74,6 +74,21 @@ namespace ProjectM.Client
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/// <summary>Tether line width (world units).</summary>
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public static float LockOnLineWidth;
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// ---- Feature 5 (MC-1): dash juice ----
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/// <summary>Camera shake on the local player's dash start.</summary>
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public static float DashShake;
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/// <summary>Transient FOV punch (degrees) on dash start — the "lurch" read (camera punch, never Time.timeScale).</summary>
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public static float DashFovKick;
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/// <summary>Afterimage/whoosh particle burst count at dash start.</summary>
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public static int DashBurstCount;
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/// <summary>Dash whoosh SFX volume.</summary>
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public static float DashSfxVolume;
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/// <summary>Particles emitted per frame while the local i-frame window is active (the shimmer trail).</summary>
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public static int DashShimmerPerFrame;
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/// <summary>Suppress local hit-feedback during the local i-frame window (masks the prediction-reconciliation
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/// Health flicker on a clean dodge — the documented acceptable-not-a-bug interaction).</summary>
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public static bool DashHitSuppress;
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
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public static void ResetDefaults()
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{
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@@ -108,6 +123,14 @@ namespace ProjectM.Client
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LockOnArcDegrees = 60f;
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LockOnLineColor = new Color(0.55f, 0.9f, 1f, 0.35f);
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LockOnLineWidth = 0.05f;
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// Feature 5 dash (MC-1)
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DashShake = 0.18f;
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DashFovKick = 1.2f;
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DashBurstCount = 14;
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DashSfxVolume = 0.55f;
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DashShimmerPerFrame = 2;
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DashHitSuppress = true;
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}
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}
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}
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