Vault Re-Alignment
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@@ -77,6 +77,7 @@ namespace ProjectM.Client
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var gamepad = UnityEngine.InputSystem.Gamepad.current;
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var mouse = UnityEngine.InputSystem.Mouse.current;
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var keyboard = UnityEngine.InputSystem.Keyboard.current;
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bool dashPressed = ((keyboard != null && keyboard.leftShiftKey.wasPressedThisFrame) || (gamepad != null && gamepad.buttonEast.wasPressedThisFrame)) && !BuildPaletteState.Active;
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float2 rightStick = float2.zero;
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bool gamepadActive = false;
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@@ -102,7 +103,7 @@ namespace ProjectM.Client
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kbmActive =
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keyboard.wKey.isPressed || keyboard.aKey.isPressed || keyboard.sKey.isPressed || keyboard.dKey.isPressed ||
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keyboard.upArrowKey.isPressed || keyboard.downArrowKey.isPressed ||
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keyboard.leftArrowKey.isPressed || keyboard.rightArrowKey.isPressed || keyboard.spaceKey.isPressed;
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keyboard.leftArrowKey.isPressed || keyboard.rightArrowKey.isPressed || keyboard.spaceKey.isPressed || keyboard.leftShiftKey.isPressed;
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}
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if (gamepadActive && kbmActive)
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@@ -160,6 +161,9 @@ namespace ProjectM.Client
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input.ValueRW.Fire = default;
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if (firePressed)
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input.ValueRW.Fire.Set();
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input.ValueRW.Dash = default;
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if (dashPressed)
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input.ValueRW.Dash.Set();
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}
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}
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