Vault Re-Alignment

This commit is contained in:
2026-06-09 23:26:20 -07:00
parent a7405c3f38
commit da522efe7a
63 changed files with 119048 additions and 15 deletions
@@ -77,6 +77,7 @@ namespace ProjectM.Client
var gamepad = UnityEngine.InputSystem.Gamepad.current;
var mouse = UnityEngine.InputSystem.Mouse.current;
var keyboard = UnityEngine.InputSystem.Keyboard.current;
bool dashPressed = ((keyboard != null && keyboard.leftShiftKey.wasPressedThisFrame) || (gamepad != null && gamepad.buttonEast.wasPressedThisFrame)) && !BuildPaletteState.Active;
float2 rightStick = float2.zero;
bool gamepadActive = false;
@@ -102,7 +103,7 @@ namespace ProjectM.Client
kbmActive =
keyboard.wKey.isPressed || keyboard.aKey.isPressed || keyboard.sKey.isPressed || keyboard.dKey.isPressed ||
keyboard.upArrowKey.isPressed || keyboard.downArrowKey.isPressed ||
keyboard.leftArrowKey.isPressed || keyboard.rightArrowKey.isPressed || keyboard.spaceKey.isPressed;
keyboard.leftArrowKey.isPressed || keyboard.rightArrowKey.isPressed || keyboard.spaceKey.isPressed || keyboard.leftShiftKey.isPressed;
}
if (gamepadActive && kbmActive)
@@ -160,6 +161,9 @@ namespace ProjectM.Client
input.ValueRW.Fire = default;
if (firePressed)
input.ValueRW.Fire.Set();
input.ValueRW.Dash = default;
if (dashPressed)
input.ValueRW.Dash.Set();
}
}