Vault Re-Alignment
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@@ -84,6 +84,9 @@ namespace ProjectM.Authoring
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AddComponent(entity, new HitRadius { Value = authoring.HitRadius });
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AddComponent<AbilityCooldown>(entity);
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AddBuffer<DamageEvent>(entity);
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// MC-1 dash: predicted dash window (derived from PlayerInput.Dash) + cooldown gate, baked idle/ready.
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AddComponent<DashState>(entity);
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AddComponent(entity, new DashCooldown { NextTick = 0 });
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// Death gate (enableable, derived from Health by PlayerDeathStateSystem) baked DISABLED = alive;
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// plus the server-only respawn timer.
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