Docs: LANTERN roadmap index + Phase 4/5 design passes + session log B

- Roadmap_Lantern_Slice: Phase-0 status callout + doc index (all Phase-0 artifacts linked).
- Phase 4 (mutations): mostly a re-theme of the shipped boon overhaul (DR-047) + Gloam gating
  + Tallow fixing (persistence) + raw-socketing + culture library; salvage map + gate.
- Phase 5 (death/recovery): the split, stranded suits (deterministic relocation), body-carry,
  flame-share revive, the Tender solo valve, Selkie tariff; builds on the world-model
  in-pocket-death decision (C4); the slice's 2nd falsifiable-test half.
- Session log Part B: the autonomous design pass + the world-model review record.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2026-07-13 23:58:47 -07:00
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@@ -30,6 +30,13 @@ permalink: gamevault/06-roadmap/roadmap-lantern-slice
**Gate:** DR merged; world-model design review passed; **A0 style-proof scene approved**.
> **Phase 0 status (2026-07-13):** ✅ 0.1 adoption ([[DR-048_Lantern_Adoption_Full_Pivot]]) · ✅ 0.2 strip/
> mothball ([[Lantern_Strip_Mothball_Inventory]]) · ✅ 0.3 world-model **design review passed** →
> [[World_Model_Build_Spec]] + [[DR-049_Lantern_World_Model_Design]] · ◻ 0.4 A0 material spec written
> ([[Art_Direction_Lantern]] + [[Lantern_Art_Pipeline_Recipes]]) but the **in-engine style-proof scene gate is
> OPEN** (needs a focused editor + operator eyes). **Open gate items = the A0 scene only.** Phase-1 design is
> ready ([[Lantern_Phase1_Combat_Gym_Build_Spec]]); operator decisions parked in [[Lantern_Operator_Questions]].
## Phase 1 — Combat core: two frames that feel like Shape of Dreams
The primary verb first. No world, no lanterns — a gym.
@@ -181,6 +188,9 @@ The deeper technical pass (next sessions) takes each phase in turn: context7-ver
## Related
- [[Identity_Lantern]] — the design this implements (scope ladder = this roadmap's contract; readability law = A-track law)
- **Phase 0 artifacts:** [[DR-048_Lantern_Adoption_Full_Pivot]] · [[Lantern_Strip_Mothball_Inventory]] · [[World_Model_Build_Spec]] + [[DR-049_Lantern_World_Model_Design]] (+ [[Lantern_World_Model_Spike]] / [[Lantern_World_Model_Design_Proposal]]) · [[Art_Direction_Lantern]] + [[Lantern_Art_Pipeline_Recipes]]
- **Phase 1+ design:** [[Lantern_Phase1_Combat_Gym_Build_Spec]] · [[Lantern_Currency_ReMean]] · [[Lantern_Tone_Bible]] (Phase 7)
- **Running:** [[Lantern_Operator_Questions]] — decisions parked for the operator
- [[Theme_Direction_Candidates]] — research underneath the direction
- [[Synty_Asset_Inventory]] — placeholder quarry during the transition
- [[Iteration_2026-07_CoopHades]] — superseded on adoption