Docs: 07-21 hit-react pass log + inventory/guidelines updated (vibrate superseded)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -216,7 +216,7 @@ anticipation floors per G1; one **signature silhouette pose** per kind's windup
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| 1 | **Damage at contact tick** (G2.1) — light melee gains ~0.2 s real windup | DO — it's the honest heavy-weapon model; feel-test behind a knob | ✅ SHIPPED 07-20 (`MeleeCleavePending` schedule-and-consume; knob `MeleeContactTicks`, 0 = legacy) |
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| 2 | **Reach retune** (G2.2) — `MeleeRange` 2.6→2.2, finisher reach ×1.5→×1.25 | DO with #1 as one package | ✅ SHIPPED 07-20 (`MeleeFinisherRangeMult` knob 30) |
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| 3 | **Weapon scale ×1.25 + tip trail** (G2.3) | DO — cheapest honesty win | ✅ SHIPPED 07-20 (axe ×1.25; blade-smear ribbon; arc reveal ends AT contact) |
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| 4 | Victim-vibrate + finisher hold ladder (G5) | DO — pure presentation | ✅ hold ladder SHIPPED (`FinisherHoldFrames`); **vibrate CUT** — Rukhanka folds the render child's inverse transform into skinning, an offset is a no-op (review C8); follow-up = additive anim layer |
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| 4 | Victim-vibrate + finisher hold ladder (G5) | DO — pure presentation | ✅ hold ladder SHIPPED (`FinisherHoldFrames`); vibrate CUT (Rukhanka inverse-fold no-op, review C8) → **superseded 07-21 by the enemy HIT-REACT pass**: React/Stagger anim tiers off Health-drop edges, windup-honesty gated ([[2026-07-21_Hit_React_Pass_G]]) |
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| 5 | Input buffer 6–10t (G7) — a small predicted-sim change | DO after #1 lands (same system) | ✅ SHIPPED 07-20 (`BufferedAttackTick` GhostField; unlock-edge validity, batch-slack 4) |
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| 6 | Class cancel policies (G7) — Bathynaut commit / Harpooner crisp | Ratify as design law | ✅ LAW + Bathynaut side SHIPPED (dash refused pre-contact); Harpooner side lands with the Harpooner |
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| 7 | Hades frame-count follow-up session (fill the research gap) | Optional, low priority | ☐ operator |
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