diff --git a/Docs/Vault/06_Roadmap/Iteration_2026-07_CoopHades.md b/Docs/Vault/06_Roadmap/Iteration_2026-07_CoopHades.md index cb05d9ae7..f94f1e8bc 100644 --- a/Docs/Vault/06_Roadmap/Iteration_2026-07_CoopHades.md +++ b/Docs/Vault/06_Roadmap/Iteration_2026-07_CoopHades.md @@ -156,6 +156,25 @@ attacks/animations/effects**. Art direction deliberately UNDECIDED — lighting durability); no cover in Boss rooms; backstop re-validated live (block/depenetrate/carve all proven). Follow-ups: Charger smashes cover; true projectile-blocking. See [[Destructible_Cover_Build_Spec]]. +### Phase 1.5b — World Alive II (operator expansion, 2026-07-10; ALL four bundles locked) + +Post-1.5 operator verdict: barrels fixed (radius disc + 1.5 s fuse, `eb7f57216`) but **"the ground is very +plain"** — expand 1.5 before 1.7. Locked bundles, sequenced ground-first: + +1. **Ground bundle** (the stated pain): (a) ground MATERIAL pass — macro-noise blended albedo (generated + textures + Synty terrain textures), per-BIOME ground tint driven client-side (the WorldAtmosphere + sibling), rim-darkening vignette overlay; (b) **per-room dressing scatter** — client-only, seeded off the + replicated run seed, cosmetic `SM_Env_Ground_*` detail meshes (ripples/cracks/pebbles/bones), torn down + with the room; (c) base worn paths (spawn→warpgate→storage); (d) re-enable curated base flora (~300 + inactive props; they inherit sway/rustle). +2. **Decals**: dynamic explosion scorch marks (fading quad pool at boom sites), static POI scorch/cracks, + cover damage-crack states (URPMaterialPropertyBaseColor darkening keyed on replicated Remaining). +3. **Hazard variant**: Blight geyser (periodic both-sides AoE on the HazardExplosion + telegraph-disc + chassis) — mini design review first (new replicated erupt-phase surface). +4. **Critters + weather beats**: fleeing bugs/birds; cloud-shadow drifts; Blight lightning flicker. + +Gate: the same "no longer static" lap, now with the ground judged explicitly. + **Gate:** operator playtest says "no longer static"; node harvest feedback visibly works; art direction LOCKED. ## Phase 1.7 — Boon overhaul (PULLED FORWARD from Phase 3, operator call 2026-07-07)