HEAVY FEEL LOCKED: the A/B winner folded into defaults, clips retimed to zero contact drift

recover 36 / dmg 36 (DPS 60 held) / contact 20 (20/12/25 per step) /
grace 28 / buffer 10 / move-commit 0.25; arc 0.8, finisher hold 7,
connect kick 1.1. Clip state speeds retimed 1.0/0.85/0.88 so the VISUAL
blade contact matches the damage tick exactly (audit: zero drift; probe:
gaps 36/36/54, contacts +20/+12/+25 measured). Step-3 contact sits 1
tick under CastFacingTicks 26 (documented coupling). baseline profile =
the locked defaults; heavy-committed kept as the record.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-21 00:13:49 -07:00
parent 7f032571df
commit ce0faafb72
5 changed files with 61 additions and 32 deletions
@@ -633,7 +633,7 @@ AnimatorState:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Swing3
m_Speed: 1.1
m_Speed: 0.88
m_CycleOffset: 0
m_Transitions:
- {fileID: 7246856984932168808}
@@ -779,7 +779,7 @@ AnimatorState:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Swing2
m_Speed: 1
m_Speed: 0.85
m_CycleOffset: 0
m_Transitions:
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@@ -1050,7 +1050,7 @@ AnimatorState:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Swing1
m_Speed: 1.25
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
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