Polishes
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@@ -42,13 +42,25 @@ namespace ProjectM.Client
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/// <summary>Tint for Biomass-node chips (HDR sickly green).</summary>
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public static Color BiomassTint;
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
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public static void ResetDefaults()
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// ---- Node harvest BODY feedback (NodeFeedbackSystem: client-only PostTransformMatrix scale). ----
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/// <summary>Smallest a node/clutter shrinks to just before it depletes (fraction of its full size).</summary>
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public static float NodeMinScale;
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/// <summary>Brief extra scale-up on each harvest hit (the per-hit "reaction" pop); decays over NodePopDurationSec.</summary>
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public static float NodeHitPopScale;
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/// <summary>Seconds for the per-hit scale-pop to decay back.</summary>
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public static float NodePopDurationSec;
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/// <summary>Tiny camera FOV kick per harvest hit near the player (impact); 0 = off.</summary>
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public static float ChipFovKick;
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/// <summary>Tiny camera shake per harvest hit near the player.</summary>
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public static float ChipShake;
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public static void ResetDefaults()
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{
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Enabled = true;
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ChipBurstCount = 6;
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ClearBurstCount = 18;
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ChipSfxVolume = 0.30f;
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ChipBurstCount = 12; // beefed from 6 -> a clearly visible chip spray per harvest hit
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ClearBurstCount = 22;
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ChipSfxVolume = 0.42f; // beefed from 0.30 -> a punchier "tink"
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ClearSfxVolume = 0.55f;
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ClearFovKick = 0.8f;
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ClearShake = 0.12f;
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@@ -56,6 +68,11 @@ namespace ProjectM.Client
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WildTint = new Color(3.0f, 1.1f, 0.25f);
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OreTint = new Color(2.6f, 1.9f, 0.7f);
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BiomassTint = new Color(0.9f, 2.4f, 0.8f);
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NodeMinScale = 0.35f; // node shrinks to ~1/3 size as it nears depletion
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NodeHitPopScale = 0.16f; // brief +16% pop on each hit
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NodePopDurationSec = 0.16f;
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ChipFovKick = 0.35f; // subtle per-hit camera impact near the player
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ChipShake = 0.05f;
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}
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}
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}
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