Polishes
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@@ -51,6 +51,7 @@ namespace ProjectM.Authoring
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});
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AddComponent(entity, new EnemyAttackCooldown { NextAttackTick = 0 });
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AddComponent<KnockbackState>(entity); // server-only recoil state (zero = not knocked)
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AddComponent(entity, new EnemyNavState { LastPos = float.MaxValue }); // server-only anti-stuck nav state (not replicated); sentinel LastPos forces a first-tick reset
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AddComponent<AttackWindup>(entity); // replicated telegraph signal (zero = not winding up)
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// Slice 1 (Feature C): client-safe baked telegraph metadata. EnemyBaker is the SOLE writer of
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// EnemyTelegraph even on a Charger (the prefab composes both authorings on one entity); reading the
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