Art/anim: skinned Drowner enemy via EnemyRigTools (LANTERN)
EnemyRigTools.BuildDrowner (menu ProjectM/Animation) — SciFiSpace Crew_Male body (same rig/atlas/avatar as the player) through the proven DR-023 path: EnemyDrowner.prefab = ownerless interpolated ghost + AnimatedLitShader (Skinned-Palette) gloam material + AC_EnemyTopDown + RigDefinitionAuthoring. Structurally identical to the shipping werewolf/charger enemies -> animates in-game via the same EG/Rukhanka path. (Renders only in the baked ECS world, not a plain scene; ArtStaging keeps the static bake for art review.) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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