Polishes
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@@ -54,7 +54,9 @@ namespace ProjectM.Tests
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});
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em.SetComponentData(dir, new GoalProgress { Charge = 0, Target = 4 });
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var player = em.CreateEntity(typeof(PlayerTag), typeof(PlayerReady), typeof(RegionTag), typeof(LocalTransform));
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// Mid-run fixture: the launch edge would have stamped the roster tag (RunParticipant) — fabricate it.
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var player = em.CreateEntity(typeof(PlayerTag), typeof(PlayerReady), typeof(RegionTag),
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typeof(LocalTransform), typeof(RunParticipant));
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em.SetComponentData(player, new RegionTag { Region = RegionId.Expedition });
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em.SetComponentData(player, LocalTransform.Identity);
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return (world, group, dir, player);
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