Polishes
This commit is contained in:
@@ -23,8 +23,8 @@ namespace ProjectM.Tests
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[Test]
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public void FirstIncomplete_SkipsCompletedPrefix()
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{
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int mask = (1 << OnboardingStepMath.Welcome) | (1 << OnboardingStepMath.Move) | (1 << OnboardingStepMath.Mine);
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Assert.AreEqual(OnboardingStepMath.Build, OnboardingStepMath.FirstIncomplete(mask));
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int mask = (1 << OnboardingStepMath.Welcome) | (1 << OnboardingStepMath.Move) | (1 << OnboardingStepMath.Build);
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Assert.AreEqual(OnboardingStepMath.Fabricator, OnboardingStepMath.FirstIncomplete(mask));
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}
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[Test]
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@@ -57,12 +57,14 @@ namespace ProjectM.Tests
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}
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[Test]
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public void Mine_AdvancesOnlyWhenLedgerOreRises()
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public void ReadyUp_AdvancesOnLocalReadyOrLaunch()
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{
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var s = Empty(); s.OreBaseline = 50; s.OreNow = 50; // starts at the seeded baseline
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Assert.IsFalse(OnboardingStepMath.IsSatisfied(OnboardingStepMath.Mine, s));
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s.OreNow = 51;
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Assert.IsTrue(OnboardingStepMath.IsSatisfied(OnboardingStepMath.Mine, s));
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var s = Empty(); s.Lifecycle = RunLifecycle.Staging;
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Assert.IsFalse(OnboardingStepMath.IsSatisfied(OnboardingStepMath.ReadyUp, s));
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var ready = Empty(); ready.LocalReady = true;
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Assert.IsTrue(OnboardingStepMath.IsSatisfied(OnboardingStepMath.ReadyUp, ready));
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var launched = Empty(); launched.Lifecycle = RunLifecycle.Launching;
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Assert.IsTrue(OnboardingStepMath.IsSatisfied(OnboardingStepMath.ReadyUp, launched));
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}
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[Test]
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@@ -86,23 +88,27 @@ namespace ProjectM.Tests
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}
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[Test]
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public void Gate_AdvancesOnExpeditionEntryOrActiveObjective()
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public void Rooms_AdvancesOnExpeditionEntryOrActiveObjective()
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{
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var s = Empty();
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Assert.IsFalse(OnboardingStepMath.IsSatisfied(OnboardingStepMath.Gate, s));
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Assert.IsFalse(OnboardingStepMath.IsSatisfied(OnboardingStepMath.Rooms, s));
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var onExp = Empty(); onExp.OnExpedition = true;
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Assert.IsTrue(OnboardingStepMath.IsSatisfied(OnboardingStepMath.Gate, onExp));
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Assert.IsTrue(OnboardingStepMath.IsSatisfied(OnboardingStepMath.Rooms, onExp));
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var active = Empty(); active.ObjectiveState = ExpeditionObjectiveState.Active;
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Assert.IsTrue(OnboardingStepMath.IsSatisfied(OnboardingStepMath.Gate, active));
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Assert.IsTrue(OnboardingStepMath.IsSatisfied(OnboardingStepMath.Rooms, active));
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}
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[Test]
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public void Clear_AdvancesOnClearedObjective()
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public void Boon_AdvancesOnClearedObjectiveOrRewardLifecycle()
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{
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var s = Empty(); s.ObjectiveState = ExpeditionObjectiveState.Active;
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Assert.IsFalse(OnboardingStepMath.IsSatisfied(OnboardingStepMath.Clear, s));
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Assert.IsFalse(OnboardingStepMath.IsSatisfied(OnboardingStepMath.Boon, s));
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s.ObjectiveState = ExpeditionObjectiveState.Cleared;
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Assert.IsTrue(OnboardingStepMath.IsSatisfied(OnboardingStepMath.Clear, s));
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Assert.IsTrue(OnboardingStepMath.IsSatisfied(OnboardingStepMath.Boon, s));
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var reward = Empty(); reward.Lifecycle = RunLifecycle.RoomReward;
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Assert.IsTrue(OnboardingStepMath.IsSatisfied(OnboardingStepMath.Boon, reward));
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var route = Empty(); route.Lifecycle = RunLifecycle.RouteSelect;
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Assert.IsTrue(OnboardingStepMath.IsSatisfied(OnboardingStepMath.Boon, route));
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}
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[Test]
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@@ -157,11 +163,11 @@ namespace ProjectM.Tests
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// ---- pointer kinds ----
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[Test]
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public void PointerKinds_MatchSpatialStepsOnly()
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public void PointerKinds_OnlyTheRoomsStepPoints()
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{
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Assert.AreEqual(OnboardingStepMath.PointerOreNode, OnboardingStepMath.PointerKind(OnboardingStepMath.Mine));
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Assert.AreEqual(OnboardingStepMath.PointerBaseGate, OnboardingStepMath.PointerKind(OnboardingStepMath.Gate));
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Assert.AreEqual(OnboardingStepMath.PointerExpeditionGate, OnboardingStepMath.PointerKind(OnboardingStepMath.Return));
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Assert.AreEqual(OnboardingStepMath.PointerOreNode, OnboardingStepMath.PointerKind(OnboardingStepMath.Rooms));
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Assert.AreEqual(OnboardingStepMath.PointerNone, OnboardingStepMath.PointerKind(OnboardingStepMath.ReadyUp));
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Assert.AreEqual(OnboardingStepMath.PointerNone, OnboardingStepMath.PointerKind(OnboardingStepMath.Return));
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Assert.AreEqual(OnboardingStepMath.PointerNone, OnboardingStepMath.PointerKind(OnboardingStepMath.Move));
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Assert.AreEqual(OnboardingStepMath.PointerNone, OnboardingStepMath.PointerKind(OnboardingStepMath.Defend));
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}
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@@ -82,6 +82,12 @@ namespace ProjectM.Tests
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return q.CalculateEntityCount();
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}
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static void AdvanceTick(EntityManager em, uint tick)
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{
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using var q = em.CreateEntityQuery(typeof(NetworkTime));
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em.SetComponentData(q.GetSingletonEntity(), new NetworkTime { ServerTick = new NetworkTick(tick) });
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}
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[Test]
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public void Seeds_ByRoomDifficulty_AndSpawnsTaggedAtActiveSlotOrigin()
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{
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@@ -91,7 +97,11 @@ namespace ProjectM.Tests
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var plan = RoomLayoutMath.Plan(map.NodeAt(RunMap.NodeId(0, 0)), 0, map.LayerCount);
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int slots = ZoneEnemyMath.WaveSlots(plan.DifficultyEpoch, Bands());
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group.Update(); // seeds + first slot spawns this tick
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group.Update(); // seeds; the landing grace holds the first slot (demo polish)
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Assert.AreEqual(slots, em.GetComponentData<ZoneEnemyState>(zoneDir).RemainingToSpawn,
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"grace: nothing spawns on the seed tick");
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AdvanceTick(em, T0 + Tuning.RoomEntryGraceTicks + 1);
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group.Update(); // grace elapsed -> the first slot drips
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var zs = em.GetComponentData<ZoneEnemyState>(zoneDir);
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Assert.AreEqual(1, zs.SeededEpoch, "seeded for RoomEpoch 1");
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@@ -121,7 +131,9 @@ namespace ProjectM.Tests
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var (world, group, runDir, zoneDir) = MakeWorld(bossLayer, map.BossNodeId, activeSubSlot: (byte)(bossLayer & 1));
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var em = world.EntityManager;
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group.Update();
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group.Update(); // seed tick (the landing grace holds the boss)
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AdvanceTick(em, T0 + Tuning.RoomEntryGraceTicks + 1);
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group.Update(); // grace elapsed -> the boss spawns
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var zs = em.GetComponentData<ZoneEnemyState>(zoneDir);
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Assert.AreEqual(0, zs.RemainingToSpawn, "a boss room is a single-slot wave, fully spawned");
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@@ -54,7 +54,9 @@ namespace ProjectM.Tests
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});
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em.SetComponentData(dir, new GoalProgress { Charge = 0, Target = 4 });
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var player = em.CreateEntity(typeof(PlayerTag), typeof(PlayerReady), typeof(RegionTag), typeof(LocalTransform));
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// Mid-run fixture: the launch edge would have stamped the roster tag (RunParticipant) — fabricate it.
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var player = em.CreateEntity(typeof(PlayerTag), typeof(PlayerReady), typeof(RegionTag),
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typeof(LocalTransform), typeof(RunParticipant));
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em.SetComponentData(player, new RegionTag { Region = RegionId.Expedition });
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em.SetComponentData(player, LocalTransform.Identity);
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return (world, group, dir, player);
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@@ -0,0 +1,136 @@
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using NUnit.Framework;
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using ProjectM.Server;
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using ProjectM.Simulation;
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using Unity.Core;
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using Unity.Entities;
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using Unity.NetCode;
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using Unity.Transforms;
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namespace ProjectM.Tests
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{
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/// <summary>
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/// Regression pins for the two post-impl-review fixes on <see cref="RunDirectorSystem"/>:
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/// (1) a dead-respawned (base-region) player's stale <see cref="BoonOffer.Pending"/> neither holds the
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/// RoomReward exit gate nor survives it (the wedge that stalled every reward 30 s and left the modal
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/// pickable through the next fight); (2) room advances teleport ONLY <see cref="RunParticipant"/>s —
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/// a dead-respawned participant is re-conscripted (operator-locked default) while a mid-run late joiner
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/// stays at base (spec §2.2 closed party).
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/// </summary>
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public class RunRosterRegressionTests
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{
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const uint Seed = 777u;
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const uint T0 = 2000;
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static (World world, SimulationSystemGroup group, Entity dir) MakeWorld(out RunMap map)
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{
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var world = new World("RosterTest");
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var group = world.GetOrCreateSystemManaged<SimulationSystemGroup>();
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group.AddSystemToUpdateList(world.GetOrCreateSystem<RunDirectorSystem>());
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group.SortSystems();
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world.SetTime(new TimeData(elapsedTime: 0f, deltaTime: 1f / 60f));
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var em = world.EntityManager;
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var nt = em.CreateEntity(typeof(NetworkTime));
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em.SetComponentData(nt, new NetworkTime { ServerTick = new NetworkTick(T0) });
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map = RunMapMath.Generate(Seed);
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var dir = em.CreateEntity(typeof(RunInfo), typeof(RunRuntime), typeof(ExpeditionObjective),
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typeof(RouteCommand), typeof(MetaCounters), typeof(GoalProgress), typeof(ThreatState), typeof(SaveRequest));
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return (world, group, dir);
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}
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static Entity MakePlayer(EntityManager em, byte region, bool participant, byte pending)
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{
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var player = participant
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? em.CreateEntity(typeof(PlayerTag), typeof(PlayerReady), typeof(RegionTag),
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typeof(LocalTransform), typeof(BoonOffer), typeof(RunParticipant))
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: em.CreateEntity(typeof(PlayerTag), typeof(PlayerReady), typeof(RegionTag),
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typeof(LocalTransform), typeof(BoonOffer));
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em.SetComponentData(player, new RegionTag { Region = region });
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em.SetComponentData(player, LocalTransform.Identity);
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em.SetComponentData(player, new BoonOffer { Pending = pending, Option0 = 1, Option1 = 2, Option2 = 3 });
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return player;
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}
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[Test]
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public void StalePendingAtBase_DoesNotHoldGate_AndIsStrippedOnExit()
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{
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var (world, group, dir) = MakeWorld(out var map);
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var em = world.EntityManager;
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em.SetComponentData(dir, new RunInfo
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{
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Lifecycle = RunLifecycle.RoomReward,
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CurrentRoom = 1,
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CurrentCol = 0,
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RoomCount = map.LayerCount,
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RunSeed = Seed,
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});
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em.SetComponentData(dir, new RunRuntime
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{
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RunSeed = Seed,
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RunEpoch = 1,
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RoomEpoch = 2,
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// Grace far in the future: ONLY the all-picked path can advance this tick.
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RewardGraceTick = TickUtil.NonZero(T0 + 100000),
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});
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var alive = MakePlayer(em, RegionId.Expedition, participant: true, pending: 0); // picked already
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var deadAtBase = MakePlayer(em, RegionId.Base, participant: true, pending: 1); // the wedge
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group.Update();
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var info = em.GetComponentData<RunInfo>(dir);
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Assert.AreNotEqual(RunLifecycle.RoomReward, info.Lifecycle,
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"a base-region player's stale Pending must not hold the reward gate");
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Assert.AreEqual(0, em.GetComponentData<BoonOffer>(deadAtBase).Pending,
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"the stale offer is stripped on the gate exit");
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Assert.AreEqual(0, em.GetComponentData<BoonOffer>(alive).Pending,
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"no offer survives the gate");
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world.Dispose();
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}
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[Test]
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public void Advance_TeleportsOnlyParticipants_LateJoinerStaysAtBase()
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{
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var (world, group, dir) = MakeWorld(out var map);
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var em = world.EntityManager;
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em.SetComponentData(dir, new RunInfo
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{
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Lifecycle = RunLifecycle.RouteSelect,
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CurrentRoom = 0,
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CurrentCol = 0,
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RoomCount = map.LayerCount,
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RunSeed = Seed,
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RouteOptionCount = 1,
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RouteOpt0Col = 0,
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});
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em.SetComponentData(dir, new RunRuntime
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{
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RunSeed = Seed,
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RunEpoch = 1,
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RoomEpoch = 1,
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RouteGraceTick = TickUtil.NonZero(T0 + 100000),
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});
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em.SetComponentData(dir, new RouteCommand { HasPick = 1, OptionIndex = 0, ForRunEpoch = 1, ForLayer = 0 });
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var inRoom = MakePlayer(em, RegionId.Expedition, participant: true, pending: 0); // fighting on
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var deadAtBase = MakePlayer(em, RegionId.Base, participant: true, pending: 0); // re-conscripted
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var lateJoiner = MakePlayer(em, RegionId.Base, participant: false, pending: 0); // stays home
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group.Update();
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var info = em.GetComponentData<RunInfo>(dir);
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Assert.AreEqual(RunLifecycle.InRoom, info.Lifecycle, "the committed pick advances the run");
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Assert.GreaterOrEqual(em.GetComponentData<LocalTransform>(inRoom).Position.x, 1000f,
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"the in-room participant rides the advance");
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Assert.GreaterOrEqual(em.GetComponentData<LocalTransform>(deadAtBase).Position.x, 1000f,
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"a dead-respawned participant is re-conscripted onto the new room");
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Assert.AreEqual(0f, em.GetComponentData<LocalTransform>(lateJoiner).Position.x,
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"a non-participant late joiner is never yanked into the fight");
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Assert.AreEqual(RegionId.Base, em.GetComponentData<RegionTag>(lateJoiner).Region,
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"the late joiner stays in the Base relevancy bucket");
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world.Dispose();
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 31b988b0527c7c247ad1976aab05d470
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@@ -0,0 +1,50 @@
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using NUnit.Framework;
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using ProjectM.Simulation;
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namespace ProjectM.Tests
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{
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/// <summary>
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/// Pins <see cref="SaveService.RollTerminalCampaignForward"/>: a TERMINAL save (Victory/Loss latched)
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/// Continues as a fresh campaign — outcome / goal meter / core reset to 0 (the spawn restore guards re-map
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/// 0 to InProgress / empty / baked-full) — while the permanent channel (meta tiers, run counters, ledger,
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/// structures) survives untouched. In-progress saves and null are no-ops.
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/// </summary>
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public class TerminalCampaignRollTests
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{
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[Test]
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public void TerminalSave_RollsForward_KeepingBaseAndMeta()
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{
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var data = new SaveData
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{
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RunOutcome = 1, // Victory latched
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GoalCharge = 4,
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GoalTarget = 4,
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CoreCurrent = 37,
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RunsCompleted = 4,
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MaxDepthReached = 7,
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MetaUpgrades = new[] { new MetaUpgradeSave { ClassId = 0, UpgradeId = 1, Tier = 2 } },
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Ledger = new[] { new LedgerRow { ItemId = ResourceId.Ore, Count = 123 } },
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};
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SaveService.RollTerminalCampaignForward(data);
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Assert.AreEqual(0, data.RunOutcome, "outcome latch reset");
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Assert.AreEqual(0, data.GoalCharge, "goal meter reset");
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Assert.AreEqual(0, data.CoreCurrent, "core resets to 0 -> restore guard re-maps to baked-full");
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Assert.AreEqual(4, data.RunsCompleted, "permanent counters survive");
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Assert.AreEqual(7, data.MaxDepthReached, "permanent counters survive");
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Assert.AreEqual(2, data.MetaUpgrades[0].Tier, "meta tiers survive");
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Assert.AreEqual(123, data.Ledger[0].Count, "the ledger survives");
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}
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[Test]
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public void InProgressSave_AndNull_AreNoOps()
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{
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var data = new SaveData { RunOutcome = 0, GoalCharge = 2, CoreCurrent = 50 };
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SaveService.RollTerminalCampaignForward(data);
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Assert.AreEqual(2, data.GoalCharge);
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Assert.AreEqual(50, data.CoreCurrent);
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Assert.DoesNotThrow(() => SaveService.RollTerminalCampaignForward(null));
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 085790610f52ea347aa4ccd208849316
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Reference in New Issue
Block a user