Polishes
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@@ -90,6 +90,11 @@ namespace ProjectM.Simulation
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/// at spawn on the baked value, legible at a glance).</summary>
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public const float BossScaleMultiplier = 1.6f;
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/// <summary>Room-landing grace before the FIRST enemy slot spawns (~1.7 s @ 60): the party just teleported
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/// in and needs a beat to orient — without it the wave engages while the camera is still settling (demo
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/// polish; an idle player died in ~2 s of landing). Subsequent slots keep the normal drip cadence.</summary>
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public const uint RoomEntryGraceTicks = 100;
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// ---- Inventory (per-player bag; InventoryMath / ResourceHarvestSystem / InventoryDepositSystem) ----
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/// <summary>Max stacks a player can carry; InventoryMath rejects deposits past this and the harvest remainder spills to the global ledger.</summary>
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