This commit is contained in:
2026-07-04 16:57:40 -07:00
parent 16e396841e
commit c6b7890212
47 changed files with 1713 additions and 209 deletions
@@ -90,6 +90,11 @@ namespace ProjectM.Simulation
/// at spawn on the baked value, legible at a glance).</summary>
public const float BossScaleMultiplier = 1.6f;
/// <summary>Room-landing grace before the FIRST enemy slot spawns (~1.7 s @ 60): the party just teleported
/// in and needs a beat to orient — without it the wave engages while the camera is still settling (demo
/// polish; an idle player died in ~2 s of landing). Subsequent slots keep the normal drip cadence.</summary>
public const uint RoomEntryGraceTicks = 100;
// ---- Inventory (per-player bag; InventoryMath / ResourceHarvestSystem / InventoryDepositSystem) ----
/// <summary>Max stacks a player can carry; InventoryMath rejects deposits past this and the harvest remainder spills to the global ledger.</summary>