Polishes
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@@ -56,8 +56,8 @@ namespace ProjectM.Server
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playerRegions.Add(region.ValueRO.Region);
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}
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// EB-1 fortress aggro: also snapshot live structures (Turret/Wall/Pylon carry Health; automation
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// machines lack it so the query excludes them). Snapshot ABOVE the early-return so Husks keep razing
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// EB-1 fortress aggro: also snapshot live structures (Turret/Wall/Pylon AND the Fabricator all carry
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// Health since the DR-032 parity fix; the query keys on it). Snapshot ABOVE the early-return so Husks keep razing
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// the base even with every player dead/away (the locked 'push for structures' fork).
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var structureEntities = new NativeList<Entity>(Allocator.Temp);
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var structurePositions = new NativeList<float3>(Allocator.Temp);
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