Art: restyle Mark-V helmet to match Synty (flat palette + faceted, drop photoreal texture)

The AI-generated helmet's photoreal copper texture + smooth high-poly dome clashed with the flat-shaded
low-poly Synty suit. Restyled to match: dropped the baked texture, decimated 4.2k->1090 tris for chunky
facets, flat-shaded (hard normals), and painted it with the suit's OWN flat palette materials -
M_Diver_Brass bonnet + M_Diver_HelmetMetal accents (valve/collar/bezel) + a new M_Diver_Porthole teal
glass. Now shares the suit's exact materials so cohesion is guaranteed; the teal porthole also ties into
the bioluminescent palette. GLB dropped 1.7MB->736KB.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-24 14:16:32 -07:00
parent 69685a665a
commit be55683f11
3 changed files with 2 additions and 2 deletions
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