Hazard: destructible cover — carve-able rocks that genuinely block until broken

Phase 1.5 long-term #8, the LAST 1.5 item (design review wf_e14dd739-069:
both HIGHs + the distinct MEDs verified before the session limit ate the
duplicate verifiers; unverified leftovers reasoned-closed in the spec).

Cover = a BlightClutter ghost (Variant 4) with a baked Environment-layer
BoxCollider: the runtime ghost's collider joins BuildPhysicsWorld ->
blocks the player CC and the enemy sweep while alive, and the gap opens
the instant the entity dies. Both hit paths already break it (the
clutter chassis); 8 hits to carve.

Review folds:
- HIGH: the 07-07 anti-stuck nudge would phase enemies THROUGH cover
  after ~1.5s (it exists to prevent room soft-locks). The nudge is now
  COVER-AWARE: a SphereCast identifies the blocker; a live BlightClutter
  ghost suppresses the phase (no soft-lock possible - the blocker is
  destructible); static-geometry wedges still nudge.
- HIGH: yield==durability made tanky cover an economy faucet. Deposit
  is DECOUPLED from the decrement at both hit sites: ScrapPerHit=0 =
  breaks in Remaining hits, yields NOTHING; fractional POSITIVE yields
  still credit >=1 (the B1 immortal-sink test pinned this - zero means
  zero, positive floors to 1).
- MEDs: HitRadius 1.2 (visual core, not a shot-eating disc), NO cover
  in Boss rooms (no boss depenetration backstop), scatter keep-out >=7u
  from the room origin (player landing + portal), Variant=4 explicit
  (the clutter block's explosive reroll cannot leak).
- Old static layer removed: 8 WorldColliders_RoomCover colliders
  (subscene) + the RoomCover_Visuals root (Game.unity).

Verified live: 3 cover ghosts spawned with SOLID baked colliders;
BLOCK - NudgeUntilTick stayed 0 across 3.5s of forced zero-progress
(old code arms at 1.5s); DEPENETRATE - an enemy shoved inside a live
rock exited to 1.7u (backstop holds against ghost colliders); CARVE -
the rock died to the real sweep and the spot probed OPEN. 470/470
EditMode; console clean.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-11 16:15:38 -07:00
parent d8e724e40a
commit bbf418e779
13 changed files with 386 additions and 1211 deletions
+1 -760
View File
@@ -2200,96 +2200,6 @@ Transform:
m_CorrespondingSourceObject: {fileID: 1058388337777710864, guid: 4b5b62e8ff478c144863c2750ad3fb24, type: 3} m_CorrespondingSourceObject: {fileID: 1058388337777710864, guid: 4b5b62e8ff478c144863c2750ad3fb24, type: 3}
m_PrefabInstance: {fileID: 44753596} m_PrefabInstance: {fileID: 44753596}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
--- !u!1 &44814211
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 44814212}
- component: {fileID: 44814214}
- component: {fileID: 44814213}
m_Layer: 0
m_Name: CoverRock_S0_2
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &44814212
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 44814211}
serializedVersion: 2
m_LocalRotation: {x: -0, y: 0.34202015, z: -0, w: 0.9396927}
m_LocalPosition: {x: 995, y: 0, z: -9}
m_LocalScale: {x: 1.2801043, y: 1.2801043, z: 1.2801043}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1851179016}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!23 &44814213
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 44814211}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 9ad3d533612e9404fa35e1d900ab70a9, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &44814214
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 44814211}
m_Mesh: {fileID: -2709579467351344360, guid: d68b1794e4e664d45925e6fe3eedfae2, type: 3}
--- !u!1001 &45326438 --- !u!1001 &45326438
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -3474,6 +3384,7 @@ MonoBehaviour:
Enabled: 1 Enabled: 1
MaxProjectileLights: 24 MaxProjectileLights: 24
ProjectileColor: {r: 0.45, g: 0.85, b: 1, a: 1} ProjectileColor: {r: 0.45, g: 0.85, b: 1, a: 1}
EnemyProjectileColor: {r: 0.55, g: 1, b: 0.35, a: 1}
ProjectileIntensity: 2.6 ProjectileIntensity: 2.6
ProjectileRange: 7 ProjectileRange: 7
PortalColor: {r: 0.55, g: 0.95, b: 1, a: 1} PortalColor: {r: 0.55, g: 0.95, b: 1, a: 1}
@@ -30237,96 +30148,6 @@ Transform:
m_CorrespondingSourceObject: {fileID: 8315364206485325802, guid: 6bf6dfab11a30084c9736d3b991fdaf6, type: 3} m_CorrespondingSourceObject: {fileID: 8315364206485325802, guid: 6bf6dfab11a30084c9736d3b991fdaf6, type: 3}
m_PrefabInstance: {fileID: 751562110} m_PrefabInstance: {fileID: 751562110}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
--- !u!1 &752380414
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 752380415}
- component: {fileID: 752380417}
- component: {fileID: 752380416}
m_Layer: 0
m_Name: CoverRock_S1_2
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &752380415
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 752380414}
serializedVersion: 2
m_LocalRotation: {x: -0, y: 0.34202015, z: -0, w: 0.9396927}
m_LocalPosition: {x: 1495, y: 0, z: -9}
m_LocalScale: {x: 1.2801043, y: 1.2801043, z: 1.2801043}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1851179016}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!23 &752380416
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 752380414}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 9ad3d533612e9404fa35e1d900ab70a9, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &752380417
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 752380414}
m_Mesh: {fileID: -2709579467351344360, guid: d68b1794e4e664d45925e6fe3eedfae2, type: 3}
--- !u!1001 &752493985 --- !u!1001 &752493985
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -31867,96 +31688,6 @@ Transform:
m_CorrespondingSourceObject: {fileID: 74766642427550001, guid: ab41e12e3193e5241a054da74ad6cee7, type: 3} m_CorrespondingSourceObject: {fileID: 74766642427550001, guid: ab41e12e3193e5241a054da74ad6cee7, type: 3}
m_PrefabInstance: {fileID: 801385345} m_PrefabInstance: {fileID: 801385345}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
--- !u!1 &801747704
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 801747705}
- component: {fileID: 801747707}
- component: {fileID: 801747706}
m_Layer: 0
m_Name: CoverRock_S0_0
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &801747705
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 801747704}
serializedVersion: 2
m_LocalRotation: {x: -0, y: 0.1305262, z: -0, w: 0.9914449}
m_LocalPosition: {x: 993, y: 0, z: 6}
m_LocalScale: {x: 1.6780516, y: 1.6780518, z: 1.6780516}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1851179016}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!23 &801747706
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 801747704}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 9ad3d533612e9404fa35e1d900ab70a9, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &801747707
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 801747704}
m_Mesh: {fileID: -2980332487971928681, guid: b26ded2dffadca04da4b267610d057ab, type: 3}
--- !u!1001 &804084884 --- !u!1001 &804084884
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -36458,96 +36189,6 @@ Transform:
m_CorrespondingSourceObject: {fileID: 8227573149044680746, guid: b33befb41106070409d86b725f2476e2, type: 3} m_CorrespondingSourceObject: {fileID: 8227573149044680746, guid: b33befb41106070409d86b725f2476e2, type: 3}
m_PrefabInstance: {fileID: 912324564} m_PrefabInstance: {fileID: 912324564}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
--- !u!1 &913094309
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 913094310}
- component: {fileID: 913094312}
- component: {fileID: 913094311}
m_Layer: 0
m_Name: CoverRock_S1_1
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &913094310
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 913094309}
serializedVersion: 2
m_LocalRotation: {x: -0, y: 0.57357645, z: -0, w: 0.81915206}
m_LocalPosition: {x: 1508, y: 0, z: 5}
m_LocalScale: {x: 1.6780516, y: 1.6780518, z: 1.6780516}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1851179016}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!23 &913094311
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 913094309}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 9ad3d533612e9404fa35e1d900ab70a9, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &913094312
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 913094309}
m_Mesh: {fileID: -2980332487971928681, guid: b26ded2dffadca04da4b267610d057ab, type: 3}
--- !u!1001 &913121664 --- !u!1001 &913121664
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -48598,96 +48239,6 @@ Transform:
m_CorrespondingSourceObject: {fileID: 591573043354113928, guid: bafd1387c024a3a459afa35dd24cec25, type: 3} m_CorrespondingSourceObject: {fileID: 591573043354113928, guid: bafd1387c024a3a459afa35dd24cec25, type: 3}
m_PrefabInstance: {fileID: 1241775351} m_PrefabInstance: {fileID: 1241775351}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
--- !u!1 &1247362408
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1247362409}
- component: {fileID: 1247362411}
- component: {fileID: 1247362410}
m_Layer: 0
m_Name: CoverRock_S1_3
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1247362409
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1247362408}
serializedVersion: 2
m_LocalRotation: {x: -0, y: 0.86602545, z: -0, w: 0.49999997}
m_LocalPosition: {x: 1509, y: 0, z: -7}
m_LocalScale: {x: 1.8546886, y: 1.8546889, z: 1.8546886}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1851179016}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!23 &1247362410
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1247362408}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 9ad3d533612e9404fa35e1d900ab70a9, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1247362411
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1247362408}
m_Mesh: {fileID: -2980332487971928681, guid: b26ded2dffadca04da4b267610d057ab, type: 3}
--- !u!1001 &1247686665 --- !u!1001 &1247686665
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -53015,96 +52566,6 @@ Transform:
m_CorrespondingSourceObject: {fileID: 6875251685013686615, guid: 3e44b897679ea1e458c6a0a8c84ef8ac, type: 3} m_CorrespondingSourceObject: {fileID: 6875251685013686615, guid: 3e44b897679ea1e458c6a0a8c84ef8ac, type: 3}
m_PrefabInstance: {fileID: 1357398796} m_PrefabInstance: {fileID: 1357398796}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
--- !u!1 &1361156333
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1361156334}
- component: {fileID: 1361156336}
- component: {fileID: 1361156335}
m_Layer: 0
m_Name: CoverRock_S0_1
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1361156334
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1361156333}
serializedVersion: 2
m_LocalRotation: {x: -0, y: 0.57357645, z: -0, w: 0.81915206}
m_LocalPosition: {x: 1008, y: 0, z: 5}
m_LocalScale: {x: 1.6780516, y: 1.6780518, z: 1.6780516}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1851179016}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!23 &1361156335
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1361156333}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 9ad3d533612e9404fa35e1d900ab70a9, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1361156336
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1361156333}
m_Mesh: {fileID: -2980332487971928681, guid: b26ded2dffadca04da4b267610d057ab, type: 3}
--- !u!1 &1370587944 --- !u!1 &1370587944
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -68965,96 +68426,6 @@ Transform:
- {fileID: 807647776} - {fileID: 807647776}
m_Father: {fileID: 423312854} m_Father: {fileID: 423312854}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1834212430
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1834212431}
- component: {fileID: 1834212433}
- component: {fileID: 1834212432}
m_Layer: 0
m_Name: CoverRock_S0_3
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1834212431
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1834212430}
serializedVersion: 2
m_LocalRotation: {x: -0, y: 0.86602545, z: -0, w: 0.49999997}
m_LocalPosition: {x: 1009, y: 0, z: -7}
m_LocalScale: {x: 1.8546886, y: 1.8546889, z: 1.8546886}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1851179016}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!23 &1834212432
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1834212430}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 9ad3d533612e9404fa35e1d900ab70a9, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1834212433
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1834212430}
m_Mesh: {fileID: -2980332487971928681, guid: b26ded2dffadca04da4b267610d057ab, type: 3}
--- !u!1001 &1840780466 --- !u!1001 &1840780466
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -69583,45 +68954,6 @@ Transform:
m_CorrespondingSourceObject: {fileID: 5731770526695229474, guid: b580bce9b46b41e49aa07bbf1145e610, type: 3} m_CorrespondingSourceObject: {fileID: 5731770526695229474, guid: b580bce9b46b41e49aa07bbf1145e610, type: 3}
m_PrefabInstance: {fileID: 1850925310} m_PrefabInstance: {fileID: 1850925310}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
--- !u!1 &1851179015
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1851179016}
m_Layer: 0
m_Name: RoomCover_Visuals
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1851179016
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1851179015}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 801747705}
- {fileID: 1361156334}
- {fileID: 44814212}
- {fileID: 1834212431}
- {fileID: 1851924120}
- {fileID: 913094310}
- {fileID: 752380415}
- {fileID: 1247362409}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1851908148 --- !u!1 &1851908148
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -69712,96 +69044,6 @@ MeshFilter:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1851908148} m_GameObject: {fileID: 1851908148}
m_Mesh: {fileID: 6900561688886725036, guid: d02afc6bc2148dd4a9e7d81b46df4b06, type: 3} m_Mesh: {fileID: 6900561688886725036, guid: d02afc6bc2148dd4a9e7d81b46df4b06, type: 3}
--- !u!1 &1851924119
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1851924120}
- component: {fileID: 1851924122}
- component: {fileID: 1851924121}
m_Layer: 0
m_Name: CoverRock_S1_0
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1851924120
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1851924119}
serializedVersion: 2
m_LocalRotation: {x: -0, y: 0.1305262, z: -0, w: 0.9914449}
m_LocalPosition: {x: 1493, y: 0, z: 6}
m_LocalScale: {x: 1.6780516, y: 1.6780518, z: 1.6780516}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1851179016}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!23 &1851924121
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1851924119}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 9ad3d533612e9404fa35e1d900ab70a9, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1851924122
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1851924119}
m_Mesh: {fileID: -2980332487971928681, guid: b26ded2dffadca04da4b267610d057ab, type: 3}
--- !u!1001 &1857983222 --- !u!1001 &1857983222
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -81382,7 +80624,6 @@ SceneRoots:
- {fileID: 1913270911} - {fileID: 1913270911}
- {fileID: 433101879} - {fileID: 433101879}
- {fileID: 1709609454} - {fileID: 1709609454}
- {fileID: 1851179016}
- {fileID: 70737666} - {fileID: 70737666}
- {fileID: 1276835916} - {fileID: 1276835916}
- {fileID: 1007206783} - {fileID: 1007206783}
+203
View File
@@ -0,0 +1,203 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1085570720822716955
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7703565366570969279}
- component: {fileID: 3470614019461566012}
- component: {fileID: 2902084588362297385}
m_Layer: 8
m_Name: Model
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &7703565366570969279
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1085570720822716955}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: -1, z: 0}
m_LocalScale: {x: 1.7, y: 1.7, z: 1.7}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 3572766465862231365}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &3470614019461566012
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1085570720822716955}
m_Mesh: {fileID: -2980332487971928681, guid: b26ded2dffadca04da4b267610d057ab, type: 3}
--- !u!23 &2902084588362297385
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1085570720822716955}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 71e41e43b459a244abaf5acca76b89ee, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &3885353946372160549
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3572766465862231365}
- component: {fileID: 9053853372340598254}
- component: {fileID: 6834786618115927220}
- component: {fileID: 1664972900393443061}
- component: {fileID: 4959636876878325759}
m_Layer: 8
m_Name: CoverRock
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &3572766465862231365
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3885353946372160549}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 7703565366570969279}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &9053853372340598254
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3885353946372160549}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c16549610bfe4458aa9389201d072bb6, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.Entities.Hybrid::Unity.Entities.Hybrid.Baking.LinkedEntityGroupAuthoring
--- !u!114 &6834786618115927220
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3885353946372160549}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7c79d771cedb4794bf100ce60df5f764, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.NetCode.Authoring.Hybrid::Unity.NetCode.GhostAuthoringComponent
HasOwner: 0
SupportAutoCommandTarget: 1
TrackInterpolationDelay: 0
GhostGroup: 0
UsePreSerialization: 0
UseSingleBaseline: 0
RollbackPredictedSpawnedGhostState: 0
RollbackPredictionOnStructuralChanges: 1
DefaultGhostMode: 0
SupportedGhostModes: 3
OptimizationMode: 0
Importance: 1
MaxSendRate: 0
prefabId: 8565e5eb00679fb45b8b7dac1e2ae9f3
--- !u!114 &1664972900393443061
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3885353946372160549}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 6b1aa9b83194a2c41b940dd9532377f4, type: 3}
m_Name:
m_EditorClassIdentifier: ProjectM.Authoring::ProjectM.Authoring.BlightClutterAuthoring
Remaining: 8
ScrapPerHit: 0
HitRadius: 1.2
Variant: 4
--- !u!65 &4959636876878325759
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3885353946372160549}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 2.6, y: 2.6, z: 2.4}
m_Center: {x: 0, y: 0.1, z: 0}
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 25159665cc5735b44bf91ab9c8f90b76
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -16,8 +16,8 @@ namespace ProjectM.Authoring
[Tooltip("Hit-points before the clutter shatters.")] [Tooltip("Hit-points before the clutter shatters.")]
[Min(1)] public int Remaining = 2; // one-hit pop: both hit paths decrement by max(1,(int)ScrapPerHit) [Min(1)] public int Remaining = 2; // one-hit pop: both hit paths decrement by max(1,(int)ScrapPerHit)
[Tooltip("Scrap (Biomass) yielded per projectile hit — the 'minor scrap' trickle.")] [Tooltip("Scrap (Biomass) yielded per hit. 0 = DESTRUCTIBLE COVER semantics: breaks in Remaining hits, yields nothing (deposit is decoupled from the decrement at both hit sites).")]
[Min(1f)] public float ScrapPerHit = 2f; [Min(0f)] public float ScrapPerHit = 2f;
[Tooltip("Hit radius (world units) for the clear sweep.")] [Tooltip("Hit radius (world units) for the clear sweep.")]
[Min(0f)] public float HitRadius = 1.0f; [Min(0f)] public float HitRadius = 1.0f;
@@ -0,0 +1,35 @@
using ProjectM.Simulation;
using Unity.Entities;
using UnityEngine;
namespace ProjectM.Authoring
{
/// <summary>
/// Authoring for the baked <see cref="CoverFieldSpawner"/> singleton (mirrors ClutterFieldSpawnerAuthoring).
/// Place once in the gameplay subscene and assign the CoverRock ghost prefab; RoomFieldSystem scatters
/// destructible cover per room (never in Boss rooms) with an origin keep-out. Carries no transform.
/// </summary>
public class CoverFieldSpawnerAuthoring : MonoBehaviour
{
[Tooltip("CoverRock ghost prefab: BlightClutterAuthoring (ScrapPerHit=0, Variant=4) + an Environment-layer collider + a GhostAuthoringComponent (ownerless, interpolated).")]
public GameObject CoverPrefab;
[Tooltip("Cover rocks per room (Boss rooms get none).")]
[Min(0)] public int Count = 3;
private class CoverFieldSpawnerBaker : Baker<CoverFieldSpawnerAuthoring>
{
public override void Bake(CoverFieldSpawnerAuthoring authoring)
{
var entity = GetEntity(authoring, TransformUsageFlags.None);
AddComponent(entity, new CoverFieldSpawner
{
Prefab = authoring.CoverPrefab != null
? GetEntity(authoring.CoverPrefab, TransformUsageFlags.Dynamic)
: Entity.Null,
Count = authoring.Count,
});
}
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 0a9b08ef91676fa4185406d9dec18c5e
@@ -630,8 +630,24 @@ namespace ProjectM.Server
nav.ValueRW.LastPos = npos; nav.ValueRW.LastPos = npos;
if (st >= StuckUnstickTicks) if (st >= StuckUnstickTicks)
{ {
nav.ValueRW.NudgeUntilTick = TickUtil.NonZero(now + NudgeBurstTicks); // COVER-AWARE (destructible-cover review wf_e14dd739-069 HIGH): if what blocks this enemy
st = 0u; // is a LIVE cover GHOST (BlightClutter carrier), do NOT phase-nudge — cover must genuinely
// hold until the player breaks it. No soft-lock is possible: the blocker is destructible,
// and the counter stays primed so any OTHER wedge (static geometry) still nudges next check.
bool blockedByCover = false;
if (havePhysics)
{
float3 toTgt = nTarget - npos; toTgt.y = 0f;
float tl = math.length(toTgt);
if (tl > 1e-4f && physics.CollisionWorld.SphereCast(
npos, 0.35f, toTgt / tl, math.min(1.8f, tl), out var coverHit, envFilter))
blockedByCover = SystemAPI.HasComponent<BlightClutter>(coverHit.Entity);
}
if (!blockedByCover)
{
nav.ValueRW.NudgeUntilTick = TickUtil.NonZero(now + NudgeBurstTicks);
st = 0u;
}
} }
nav.ValueRW.StuckTicks = st; nav.ValueRW.StuckTicks = st;
} }
@@ -153,6 +153,11 @@ namespace ProjectM.Server
// A positive baked yield must always make progress: a raw (int) truncation of a sub-1.0 per-hit // A positive baked yield must always make progress: a raw (int) truncation of a sub-1.0 per-hit
// value would deposit 0 AND never decrement Remaining -> an immortal target that silently eats shots. // value would deposit 0 AND never decrement Remaining -> an immortal target that silently eats shots.
int amount = math.max(1, (int)tgtYieldPerHit[bestIdx]); int amount = math.max(1, (int)tgtYieldPerHit[bestIdx]);
// DECOUPLED deposit (cover review wf_e14dd739-069): DESTRUCTIBLE COVER has ScrapPerHit=0 — it
// breaks in Remaining hits but yields NOTHING (durability must not be an economy faucet).
// Nodes/clutter (PerHit >= 1) keep deposit == decrement exactly as before.
// zero means ZERO (cover); any POSITIVE yield still credits >= 1 (the fractional-yield guard).
int deposit = tgtYieldPerHit[bestIdx] > 0f ? amount : 0;
byte yieldId = tgtYieldId[bestIdx]; byte yieldId = tgtYieldId[bestIdx];
// Route the yield into the HARVESTING player's PERSONAL inventory. The projectile carries the // Route the yield into the HARVESTING player's PERSONAL inventory. The projectile carries the
@@ -162,8 +167,9 @@ namespace ProjectM.Server
if (m_GhostOwnerLookup.HasComponent(projEntity) if (m_GhostOwnerLookup.HasComponent(projEntity)
&& playerByConn.TryGetValue(m_GhostOwnerLookup[projEntity].NetworkId, out var ownedPlayer)) && playerByConn.TryGetValue(m_GhostOwnerLookup[projEntity].NetworkId, out var ownedPlayer))
harvester = ownedPlayer; harvester = ownedPlayer;
HarvestMath.DepositYield(yieldId, amount, tgtToLedger[bestIdx], harvester, if (deposit > 0)
m_InvLookup, ledger, true, haveDb, itemDb); HarvestMath.DepositYield(yieldId, deposit, tgtToLedger[bestIdx], harvester,
m_InvLookup, ledger, true, haveDb, itemDb);
int rem = tgtRemaining[bestIdx] - amount; int rem = tgtRemaining[bestIdx] - amount;
tgtRemaining[bestIdx] = rem; tgtRemaining[bestIdx] = rem;
ecb.DestroyEntity(projEntity); ecb.DestroyEntity(projEntity);
@@ -128,6 +128,33 @@ namespace ProjectM.Server
} }
} }
// DESTRUCTIBLE COVER (OPTIONAL singleton; review wf_e14dd739-069): never in Boss rooms (the boss
// has no depenetration backstop) and never inside the origin keep-out ring (player landing +
// portal). Variant stays the prefab's 4 — NEVER rerolled (the clutter block's explosive
// reroll must not leak into this copy).
if (plan.RoomType != RoomTypeId.Boss
&& SystemAPI.TryGetSingleton<CoverFieldSpawner>(out var cover)
&& cover.Prefab != Entity.Null)
{
var kBaked = SystemAPI.GetComponent<LocalTransform>(cover.Prefab);
var krng = new Random(RunMapMath.Hash(run.RunSeed, (uint)run.CurrentNodeId, 0xC0Eu) | 1u);
int kCount = math.clamp(cover.Count, 0, 6);
const float KeepOutFromOrigin = 7f;
for (int i = 0; i < kCount; i++)
{
float3 pos = origin;
for (int attempt = 0; attempt < 8; attempt++)
{
pos = RoomLayoutMath.ScatterInShape(plan.ShapeId, origin, i, kCount, ref krng);
if (math.distance(pos.xz, origin.xz) >= KeepOutFromOrigin) break;
}
if (math.distance(pos.xz, origin.xz) < KeepOutFromOrigin) continue; // unlucky draws: drop the piece
var e = ecb.Instantiate(cover.Prefab);
ecb.SetComponent(e, kBaked.WithPosition(pos));
ecb.AddComponent(e, new RoomTag { Room = room });
}
}
rf.LastSpawnedRoomEpoch = run.RoomEpoch; rf.LastSpawnedRoomEpoch = run.RoomEpoch;
SystemAPI.SetComponent(spawnerEntity, rf); SystemAPI.SetComponent(spawnerEntity, rf);
} }
@@ -0,0 +1,22 @@
using Unity.Entities;
namespace ProjectM.Simulation
{
/// <summary>
/// Baked singleton holding the DESTRUCTIBLE COVER ghost prefab (Exploding_Barrels sibling —
/// Cover_Rock_Build: a BlightClutter carrier with ScrapPerHit=0, Variant=4, and a baked
/// Environment-layer collider that blocks the player CC and the enemy sweep while alive).
/// RoomFieldSystem scatters <see cref="Count"/> cover rocks per room epoch — EXCEPT Boss rooms
/// (the boss has no depenetration backstop; review wf_e14dd739-069) — with a keep-out ring
/// around the room origin (player landing + portal). OPTIONAL: absent singleton = no cover.
/// Mirrors <see cref="ClutterFieldSpawner"/>; carries no transform.
/// </summary>
public struct CoverFieldSpawner : IComponentData
{
/// <summary>Baked cover-rock ghost prefab to instantiate.</summary>
public Entity Prefab;
/// <summary>Cover rocks per room (Boss rooms get none).</summary>
public int Count;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 0331196c0b301674189f1c1779f108da
@@ -270,6 +270,10 @@ namespace ProjectM.Simulation
continue; continue;
int amount = math.max(1, (int)harvPerHit[i]); int amount = math.max(1, (int)harvPerHit[i]);
// DECOUPLED deposit (cover review): cover has ScrapPerHit=0 — breaks in Remaining hits,
// yields nothing. Nodes/clutter (PerHit >= 1) keep deposit == decrement as before.
// zero means ZERO (cover); any POSITIVE yield still credits >= 1 (the fractional-yield guard).
int deposit = harvPerHit[i] > 0f ? amount : 0;
byte yieldId = harvYieldId[i]; byte yieldId = harvYieldId[i];
// Route by region: Base nodes credit the shared ledger DIRECTLY (the build pool); an // Route by region: Base nodes credit the shared ledger DIRECTLY (the build pool); an
// expedition / un-tagged target goes to the swinging player's PERSONAL inventory (spill to // expedition / un-tagged target goes to the swinging player's PERSONAL inventory (spill to
@@ -278,10 +282,13 @@ namespace ProjectM.Simulation
Entity meleeHarvester = Entity.Null; Entity meleeHarvester = Entity.Null;
if (meleePlayerByConn.TryGetValue(hc.OwnerId, out var meleePlayer)) if (meleePlayerByConn.TryGetValue(hc.OwnerId, out var meleePlayer))
meleeHarvester = meleePlayer; meleeHarvester = meleePlayer;
bool deposited = HarvestMath.DepositYield(yieldId, amount, harvToLedger[i], meleeHarvester, if (deposit > 0)
m_InvLookup, ledger, haveLedger, haveDb, itemDb); {
if (!deposited) bool deposited = HarvestMath.DepositYield(yieldId, deposit, harvToLedger[i], meleeHarvester,
continue; m_InvLookup, ledger, haveLedger, haveDb, itemDb);
if (!deposited)
continue; // never consume a YIELDING target for zero credit
}
int rem = harvRemaining[i] - amount; int rem = harvRemaining[i] - amount;
harvRemaining[i] = rem; harvRemaining[i] = rem;
+48 -441
View File
@@ -661,60 +661,6 @@ BoxCollider:
serializedVersion: 3 serializedVersion: 3
m_Size: {x: 3.9870093, y: 5, z: 1.5} m_Size: {x: 3.9870093, y: 5, z: 1.5}
m_Center: {x: 0, y: 2, z: 0} m_Center: {x: 0, y: 2, z: 0}
--- !u!1 &47838509
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 47838510}
- component: {fileID: 47838511}
m_Layer: 8
m_Name: Cover_S0_0
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &47838510
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 47838509}
serializedVersion: 2
m_LocalRotation: {x: -0, y: 0.1305262, z: -0, w: 0.9914449}
m_LocalPosition: {x: 993, y: 0, z: 6}
m_LocalScale: {x: 1.6780516, y: 1.6780518, z: 1.6780516}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 125166252}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!64 &47838511
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 47838509}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 5
m_Convex: 1
m_CookingOptions: 30
m_Mesh: {fileID: -2980332487971928681, guid: b26ded2dffadca04da4b267610d057ab, type: 3}
--- !u!1 &47846457 --- !u!1 &47846457
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -1591,15 +1537,7 @@ Transform:
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: m_Children: []
- {fileID: 47838510}
- {fileID: 1718746030}
- {fileID: 1814418716}
- {fileID: 1572202107}
- {fileID: 582536833}
- {fileID: 175117792}
- {fileID: 1785428319}
- {fileID: 1438996196}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &135921087 --- !u!1 &135921087
@@ -1920,60 +1858,6 @@ BoxCollider:
serializedVersion: 3 serializedVersion: 3
m_Size: {x: 3.8149579, y: 5, z: 1.5} m_Size: {x: 3.8149579, y: 5, z: 1.5}
m_Center: {x: 0, y: 2, z: 0} m_Center: {x: 0, y: 2, z: 0}
--- !u!1 &175117791
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 175117792}
- component: {fileID: 175117793}
m_Layer: 8
m_Name: Cover_S1_1
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &175117792
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 175117791}
serializedVersion: 2
m_LocalRotation: {x: -0, y: 0.57357645, z: -0, w: 0.81915206}
m_LocalPosition: {x: 1508, y: 0, z: 5}
m_LocalScale: {x: 1.6780517, y: 1.6780518, z: 1.6780517}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 125166252}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!64 &175117793
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 175117791}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 5
m_Convex: 1
m_CookingOptions: 30
m_Mesh: {fileID: -2980332487971928681, guid: b26ded2dffadca04da4b267610d057ab, type: 3}
--- !u!1 &175286056 --- !u!1 &175286056
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -5058,60 +4942,6 @@ BoxCollider:
serializedVersion: 3 serializedVersion: 3
m_Size: {x: 1.7547715, y: 0.8, z: 1.3944197} m_Size: {x: 1.7547715, y: 0.8, z: 1.3944197}
m_Center: {x: 0.0000024735928, y: 0.4, z: -0.000009506941} m_Center: {x: 0.0000024735928, y: 0.4, z: -0.000009506941}
--- !u!1 &582536832
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 582536833}
- component: {fileID: 582536834}
m_Layer: 8
m_Name: Cover_S1_0
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &582536833
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 582536832}
serializedVersion: 2
m_LocalRotation: {x: -0, y: 0.1305262, z: -0, w: 0.9914449}
m_LocalPosition: {x: 1493, y: 0, z: 6}
m_LocalScale: {x: 1.6780516, y: 1.6780518, z: 1.6780516}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 125166252}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!64 &582536834
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 582536832}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 5
m_Convex: 1
m_CookingOptions: 30
m_Mesh: {fileID: -2980332487971928681, guid: b26ded2dffadca04da4b267610d057ab, type: 3}
--- !u!1 &584781805 --- !u!1 &584781805
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -9082,6 +8912,52 @@ BoxCollider:
serializedVersion: 3 serializedVersion: 3
m_Size: {x: 4.147015, y: 5, z: 1.5} m_Size: {x: 4.147015, y: 5, z: 1.5}
m_Center: {x: 0, y: 2, z: 0} m_Center: {x: 0, y: 2, z: 0}
--- !u!1 &1106173029
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1106173031}
- component: {fileID: 1106173030}
m_Layer: 0
m_Name: CoverFieldSpawner
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1106173030
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1106173029}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0a9b08ef91676fa4185406d9dec18c5e, type: 3}
m_Name:
m_EditorClassIdentifier: ProjectM.Authoring::ProjectM.Authoring.CoverFieldSpawnerAuthoring
CoverPrefab: {fileID: 3885353946372160549, guid: 25159665cc5735b44bf91ab9c8f90b76, type: 3}
Count: 3
--- !u!4 &1106173031
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1106173029}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1106672234 --- !u!1 &1106672234
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -12027,60 +11903,6 @@ BoxCollider:
serializedVersion: 3 serializedVersion: 3
m_Size: {x: 3.9249666, y: 5, z: 1.5} m_Size: {x: 3.9249666, y: 5, z: 1.5}
m_Center: {x: 0, y: 2, z: 0} m_Center: {x: 0, y: 2, z: 0}
--- !u!1 &1438996195
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1438996196}
- component: {fileID: 1438996197}
m_Layer: 8
m_Name: Cover_S1_3
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1438996196
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1438996195}
serializedVersion: 2
m_LocalRotation: {x: -0, y: 0.86602545, z: -0, w: 0.49999997}
m_LocalPosition: {x: 1509, y: 0, z: -7}
m_LocalScale: {x: 1.8546889, y: 1.8546889, z: 1.8546889}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 125166252}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!64 &1438996197
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1438996195}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 5
m_Convex: 1
m_CookingOptions: 30
m_Mesh: {fileID: -2980332487971928681, guid: b26ded2dffadca04da4b267610d057ab, type: 3}
--- !u!1 &1441917224 --- !u!1 &1441917224
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -13448,60 +13270,6 @@ BoxCollider:
serializedVersion: 3 serializedVersion: 3
m_Size: {x: 1.6302872, y: 0.903802, z: 1.4047824} m_Size: {x: 1.6302872, y: 0.903802, z: 1.4047824}
m_Center: {x: -0.07129079, y: 0.451901, z: 0.0632782} m_Center: {x: -0.07129079, y: 0.451901, z: 0.0632782}
--- !u!1 &1572202106
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1572202107}
- component: {fileID: 1572202108}
m_Layer: 8
m_Name: Cover_S0_3
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1572202107
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1572202106}
serializedVersion: 2
m_LocalRotation: {x: -0, y: 0.86602545, z: -0, w: 0.49999997}
m_LocalPosition: {x: 1009, y: 0, z: -7}
m_LocalScale: {x: 1.8546889, y: 1.8546889, z: 1.8546889}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 125166252}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!64 &1572202108
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1572202106}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 5
m_Convex: 1
m_CookingOptions: 30
m_Mesh: {fileID: -2980332487971928681, guid: b26ded2dffadca04da4b267610d057ab, type: 3}
--- !u!1 &1578777869 --- !u!1 &1578777869
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -14753,60 +14521,6 @@ BoxCollider:
serializedVersion: 3 serializedVersion: 3
m_Size: {x: 3.9799314, y: 5, z: 1.5} m_Size: {x: 3.9799314, y: 5, z: 1.5}
m_Center: {x: 0, y: 2, z: 0} m_Center: {x: 0, y: 2, z: 0}
--- !u!1 &1718746029
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1718746030}
- component: {fileID: 1718746031}
m_Layer: 8
m_Name: Cover_S0_1
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1718746030
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1718746029}
serializedVersion: 2
m_LocalRotation: {x: -0, y: 0.57357645, z: -0, w: 0.81915206}
m_LocalPosition: {x: 1008, y: 0, z: 5}
m_LocalScale: {x: 1.6780517, y: 1.6780518, z: 1.6780517}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 125166252}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!64 &1718746031
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1718746029}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 5
m_Convex: 1
m_CookingOptions: 30
m_Mesh: {fileID: -2980332487971928681, guid: b26ded2dffadca04da4b267610d057ab, type: 3}
--- !u!1 &1723007258 --- !u!1 &1723007258
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -15072,60 +14786,6 @@ BoxCollider:
serializedVersion: 3 serializedVersion: 3
m_Size: {x: 2.4087837, y: 0.9642086, z: 2.2116926} m_Size: {x: 2.4087837, y: 0.9642086, z: 2.2116926}
m_Center: {x: -0.004358411, y: 0.4821043, z: 0.12872449} m_Center: {x: -0.004358411, y: 0.4821043, z: 0.12872449}
--- !u!1 &1785428318
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1785428319}
- component: {fileID: 1785428320}
m_Layer: 8
m_Name: Cover_S1_2
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1785428319
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1785428318}
serializedVersion: 2
m_LocalRotation: {x: -0, y: 0.34202015, z: -0, w: 0.9396927}
m_LocalPosition: {x: 1495, y: 0, z: -9}
m_LocalScale: {x: 1.2801044, y: 1.2801043, z: 1.2801044}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 125166252}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!64 &1785428320
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1785428318}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 5
m_Convex: 1
m_CookingOptions: 30
m_Mesh: {fileID: -2709579467351344360, guid: d68b1794e4e664d45925e6fe3eedfae2, type: 3}
--- !u!1 &1800669619 --- !u!1 &1800669619
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -15391,60 +15051,6 @@ BoxCollider:
serializedVersion: 3 serializedVersion: 3
m_Size: {x: 4.1653576, y: 5, z: 1.5} m_Size: {x: 4.1653576, y: 5, z: 1.5}
m_Center: {x: 0, y: 2, z: 0} m_Center: {x: 0, y: 2, z: 0}
--- !u!1 &1814418715
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1814418716}
- component: {fileID: 1814418717}
m_Layer: 8
m_Name: Cover_S0_2
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1814418716
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1814418715}
serializedVersion: 2
m_LocalRotation: {x: -0, y: 0.34202015, z: -0, w: 0.9396927}
m_LocalPosition: {x: 995, y: 0, z: -9}
m_LocalScale: {x: 1.2801044, y: 1.2801043, z: 1.2801044}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 125166252}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!64 &1814418717
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1814418715}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 5
m_Convex: 1
m_CookingOptions: 30
m_Mesh: {fileID: -2709579467351344360, guid: d68b1794e4e664d45925e6fe3eedfae2, type: 3}
--- !u!1 &1815241087 --- !u!1 &1815241087
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -18643,3 +18249,4 @@ SceneRoots:
- {fileID: 1518140828} - {fileID: 1518140828}
- {fileID: 125166252} - {fileID: 125166252}
- {fileID: 1384477683} - {fileID: 1384477683}
- {fileID: 1106173031}