LANTERN purge B3+B5: delete the cycle/core/win-lose spine + onboarding; save epoch v7

Deletes CyclePhaseSystem, GoalReachedSystem, CoreDamage/CoreRestore, ThreatDirector,
CoreIntegrity/GoalProgress/RunPhase/RunOutcome/ThreatState components,
CoreVisualFeedbackSystem, and the whole Client/Onboarding slice (+6 test files).

Keepers reworked: RunDirectorSystem (UpdateBefore attr + launch guard + goal/threat
bank removed; sole SaveRequest raiser now), CycleDirectorSpawnSystem (ledger/meta
host only), WaveSystem UNGATED (waves run wherever a WaveDirector is baked),
EnemyAISystem core-fallback stripped, AmbientAudioSystem reworked (bed + run cues;
no CycleState gate), MusicSystem RunInfo-only, HudSystem big trim (goal meter, core
bar, siege banner, terminal banner, outcome flash, onboarding hook all gone),
MetaShop/ClassPrep/AimReticle siege gates dropped, DebugOverlay/ops re-meant
(SpawnWave=force next wave, EndSiege=quiet arena; SetCalm/AdvanceGoal/SetHeat
retired, bytes reserved), TuningConfig Core knobs retired (ids 20-23 reserved),
StorageMath.DrainFraction deleted, HowToPlay copy rewritten.

Save epoch v7 (fresh epoch, operator-approved): SaveData drops goal/core/outcome +
conveyor/machine-IO fields; MinLoadableVersion=7; PendingSave/PendingStructure
trimmed; RollTerminalCampaignForward deleted; SaveStructureScan signature slimmed.

390 tests green; Play world-creation clean (player + waves live, no exceptions).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-15 15:27:12 -07:00
parent 835dace213
commit b34945c2d2
74 changed files with 233 additions and 3955 deletions
@@ -57,33 +57,31 @@ namespace ProjectM.Tests
}
[Test]
public void SpawnWave_Arms_PendingSiege()
public void SpawnWave_Forces_Next_Wave_Now()
{
var (world, group) = MakeWorld("DebugSpawnWave");
using (world)
{
var em = world.EntityManager;
var dir = em.CreateEntity(typeof(CycleState), typeof(ThreatState));
em.SetComponentData(dir, new CycleState { Phase = CyclePhase.Calm });
MakeRequest(em, DebugOp.SpawnWave, 8, 0, Entity.Null);
var wave = em.CreateEntity(typeof(WaveState));
em.SetComponentData(wave, new WaveState { Phase = WavePhase.Spawning, NextActionTick = 999999, RemainingToSpawn = 0 });
MakeRequest(em, DebugOp.SpawnWave, 0, 0, Entity.Null);
group.Update();
Assert.AreEqual(8, em.GetComponentData<ThreatState>(dir).PendingSiegeSize,
"SpawnWave arms a pending siege of the requested size.");
var w = em.GetComponentData<WaveState>(wave);
Assert.AreEqual(WavePhase.Lull, w.Phase, "SpawnWave resets to a due Lull so WaveSystem starts the next wave.");
Assert.AreEqual(0u, w.NextActionTick, "SpawnWave makes the next wave due immediately.");
}
}
[Test]
public void EndSiege_Forces_WaveState_Lull_And_Clears_Pending()
public void EndSiege_Quiets_The_Arena()
{
var (world, group) = MakeWorld("DebugEndSiege");
using (world)
{
var em = world.EntityManager;
var dir = em.CreateEntity(typeof(CycleState), typeof(ThreatState));
em.SetComponentData(dir, new CycleState { Phase = CyclePhase.Siege });
em.SetComponentData(dir, new ThreatState { PendingSiegeSize = 5, SiegeStartTick = 100 });
var wave = em.CreateEntity(typeof(WaveState));
em.SetComponentData(wave, new WaveState { Phase = WavePhase.Spawning, RemainingToSpawn = 3 });
for (int i = 0; i < 2; i++)
@@ -96,9 +94,9 @@ namespace ProjectM.Tests
var w = em.GetComponentData<WaveState>(wave);
Assert.AreEqual(WavePhase.Lull, w.Phase, "EndSiege drives the wave to Lull.");
Assert.AreEqual(0, w.RemainingToSpawn, "EndSiege stops further spawning.");
Assert.AreEqual(0, em.GetComponentData<ThreatState>(dir).PendingSiegeSize, "EndSiege clears any pending siege.");
using var husks = em.CreateEntityQuery(typeof(EnemyTag));
Assert.AreEqual(0, husks.CalculateEntityCount(), "EndSiege culls the remaining Husks.");
Assert.AreNotEqual(0u, w.NextActionTick, "EndSiege pushes the next wave far out (quiet arena).");
using (var husks = em.CreateEntityQuery(typeof(EnemyTag)))
Assert.AreEqual(0, husks.CalculateEntityCount(), "EndSiege culls the remaining Husks.");
}
}