LANTERN purge B3+B5: delete the cycle/core/win-lose spine + onboarding; save epoch v7

Deletes CyclePhaseSystem, GoalReachedSystem, CoreDamage/CoreRestore, ThreatDirector,
CoreIntegrity/GoalProgress/RunPhase/RunOutcome/ThreatState components,
CoreVisualFeedbackSystem, and the whole Client/Onboarding slice (+6 test files).

Keepers reworked: RunDirectorSystem (UpdateBefore attr + launch guard + goal/threat
bank removed; sole SaveRequest raiser now), CycleDirectorSpawnSystem (ledger/meta
host only), WaveSystem UNGATED (waves run wherever a WaveDirector is baked),
EnemyAISystem core-fallback stripped, AmbientAudioSystem reworked (bed + run cues;
no CycleState gate), MusicSystem RunInfo-only, HudSystem big trim (goal meter, core
bar, siege banner, terminal banner, outcome flash, onboarding hook all gone),
MetaShop/ClassPrep/AimReticle siege gates dropped, DebugOverlay/ops re-meant
(SpawnWave=force next wave, EndSiege=quiet arena; SetCalm/AdvanceGoal/SetHeat
retired, bytes reserved), TuningConfig Core knobs retired (ids 20-23 reserved),
StorageMath.DrainFraction deleted, HowToPlay copy rewritten.

Save epoch v7 (fresh epoch, operator-approved): SaveData drops goal/core/outcome +
conveyor/machine-IO fields; MinLoadableVersion=7; PendingSave/PendingStructure
trimmed; RollTerminalCampaignForward deleted; SaveStructureScan signature slimmed.

390 tests green; Play world-creation clean (player + waves live, no exceptions).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-15 15:27:12 -07:00
parent 835dace213
commit b34945c2d2
74 changed files with 233 additions and 3955 deletions
@@ -7,11 +7,9 @@ namespace ProjectM.Server
{
/// <summary>
/// Host-only autosave writer. A managed <see cref="SystemBase"/> (file IO =&gt; NO Burst) that reacts to the
/// <see cref="SaveRequest"/> flag the Bursted <c>CyclePhaseSystem</c> raises on the Siege-&gt;Calm checkpoint:
/// reads the authoritative <see cref="GoalProgress"/> + shared resource ledger off the CycleDirector ghost,
/// writes the JSON save (<see cref="SaveService"/>), then clears the flag. ServerSimulation-only, so a pure
/// (Join) client never writes. Deliberately carries NO <c>[UpdateAfter(CyclePhaseSystem)]</c> (that would risk
/// a sort-cycle); a one-tick-late autosave is irrelevant.
/// <see cref="SaveRequest"/> flag <c>RunDirectorSystem</c> raises on the terminal bank: reads the shared
/// resource ledger + permanent meta off the director ghost, writes the JSON save (<see cref="SaveService"/>),
/// then clears the flag. ServerSimulation-only, so a pure (Join) client never writes.
/// </summary>
[WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation)]
public partial class SaveWriteSystem : SystemBase
@@ -32,46 +30,26 @@ namespace ProjectM.Server
req.Pending = 0;
SystemAPI.SetComponent(dir, req);
var goal = SystemAPI.HasComponent<GoalProgress>(dir)
? SystemAPI.GetComponent<GoalProgress>(dir)
: default;
// END-1: persist the Engine Core integrity (a wounded base stays wounded across save/quit).
var core = SystemAPI.HasComponent<CoreIntegrity>(dir)
? SystemAPI.GetComponent<CoreIntegrity>(dir)
: default;
// END-2: persist the terminal run outcome so a won/lost run loads finished (no re-arm on Continue).
var outcome = SystemAPI.HasComponent<RunOutcome>(dir)
? SystemAPI.GetComponent<RunOutcome>(dir)
: default;
// The shared ledger lives on this same CycleDirector ghost (ResourceLedger-tagged StorageEntry buffer).
// The shared ledger lives on this same director ghost (ResourceLedger-tagged StorageEntry buffer).
var buffer = SystemAPI.GetBuffer<StorageEntry>(dir);
var rows = new LedgerRow[buffer.Length];
for (int i = 0; i < buffer.Length; i++)
rows[i] = new LedgerRow { ItemId = buffer[i].ItemId, Count = buffer[i].Count };
// M7: also persist player-built structures + their production tick-state / inventory (single shared scan).
// Persist player-built structures (single shared scan; drift-proof vs the quit-to-menu writer).
uint nowTick = SystemAPI.GetSingleton<NetworkTime>().ServerTick.TickIndexForValidTick;
SaveStructureScan.Collect(EntityManager, nowTick, out var structures, out var structureIo);
// v6: the permanent-meta slice via the ONE shared collector (drift-proof vs the quit-to-menu writer).
SaveStructureScan.Collect(EntityManager, nowTick, out var structures);
// v6: the permanent-meta slice via the ONE shared collector.
MetaSaveScan.Collect(EntityManager, dir, out var metaRows, out var runsCompleted, out var maxDepth);
SaveService.Save(new SaveData
{
GoalCharge = goal.Charge,
GoalTarget = goal.Target,
CoreCurrent = core.Current,
RunOutcome = outcome.Value,
RunsCompleted = runsCompleted,
MaxDepthReached = maxDepth,
MetaUpgrades = metaRows,
Ledger = rows,
Structures = structures,
StructureIo = structureIo,
SavedAtMs = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(),
});
}