LANTERN P1 step 1b: per-socket effective-stats fold (additive)
Per Phase1_Combat_Gym_Build_Spec §7 (additive; legacy single EffectiveAbilityStats + its fold stay until steps 2/2.5 migrate readers, then retired): - EffectiveSocketStats: 4-wide derived (non-replicated) per-socket effective-stats buffer. - PlayerAuthoring bakes it (4 rows). - StatRecomputeSystem: a SECOND fold loop (separate query, under the 7-arg cap) folds each socket's SparkId blob base with the SHARED StatModifier band (uniform; per-Spark warping = Phase 4) into EffectiveSocketStats[i]; empty socket (SparkId 0) -> zeroed default. Fixed CS1654 by writing through a mutable local copy of the buffer handle. L1 clean; L2 489/489 (new SocketFold_Folds_Per_Socket_With_Uniform_Band). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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