LANTERN P1 Group B: 5 Spark defs + effect ghost prefabs
The 5 AbilityDefinition SOs (DecoyWisp/HookPull/Vortex/Blink/LightZone) with archetypes, tunables, EffectFlags (HookPull=Reel), and prefab refs. Three interpolated ownerless-ghost prefabs (EffectVortex w/ Vortex flag, EffectLightZone, DecoyWisp) via the duplicate-ResourceNode recipe + ZoneAuthoring/DecoyAuthoring. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Script: {fileID: 11500000, guid: 84b20ca889a744e888c8c3b3b723ec69, type: 3}
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m_Name: Ability_Blink
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m_EditorClassIdentifier: ProjectM.Authoring::ProjectM.Authoring.AbilityDefinition
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Id: 8
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Archetype: 4
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DisplayName: Blink
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Damage: 0
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ProjectileSpeed: 25
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Range: 20
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AutoTargetRange: 12
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AutoTargetConeDegrees: 35
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CooldownTicks: 1
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Reel: 0
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EffectDurationTicks: 0
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ProjectilePrefab: {fileID: 8857056134628386430, guid: 700fb9c3f7cf94830a0ee78c4e4f1290, type: 3}
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