Cleanup: remove legacy IMGUI ConnectionUI + crash-recovery scenes
Delete the NetConnectionUI GameObject from Game/DevSandbox/SampleScene + ConnectionUI.cs (the UITK frontend menu owns Host/Join+IP now); repoint 4 stale doc-comments (GameBootstrap done in commit C; DebugOverlay/ConnectionConfig/EditorAutoHostSystem here) to MainMenuController/WorldLauncher; remove the Assets/_Recovery crash-recovery scenes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -5,7 +5,7 @@ namespace ProjectM.Simulation
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{
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/// <summary>
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/// Connection intent for the M4 LAN host/join flow. Lives in Simulation so both the server and
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/// client worlds can read it. A UI (<c>ConnectionUI</c>) — or, in the editor, the auto-host system —
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/// client worlds can read it. A UI (the UITK frontend menu via <c>WorldLauncher</c>) — or, in the editor, the auto-host system —
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/// writes the desired <see cref="Mode"/> + endpoint and sets <see cref="Requested"/> true; the
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/// per-world ConnectionControlSystem turns it into a netcode <c>NetworkStreamRequestListen</c> /
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/// <c>NetworkStreamRequestConnect</c> and clears <see cref="Requested"/>. Direct IP/LAN only for now —
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