Cleanup: remove legacy IMGUI ConnectionUI + crash-recovery scenes

Delete the NetConnectionUI GameObject from Game/DevSandbox/SampleScene + ConnectionUI.cs (the UITK frontend menu owns Host/Join+IP now); repoint 4 stale doc-comments (GameBootstrap done in commit C; DebugOverlay/ConnectionConfig/EditorAutoHostSystem here) to MainMenuController/WorldLauncher; remove the Assets/_Recovery crash-recovery scenes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-06 15:06:01 -07:00
parent a4edf7a03b
commit adf78570f8
13 changed files with 3 additions and 1648 deletions
@@ -5,7 +5,7 @@ using UnityEngine;
namespace ProjectM.Client
{
/// <summary>
/// EDITOR-ONLY in-game dev-tools overlay (IMGUI, mirrors <c>ConnectionUI</c>). Buttons enqueue
/// EDITOR-ONLY in-game dev-tools overlay (IMGUI dev overlay). Buttons enqueue
/// <see cref="DebugCommandRequest"/> RPCs through <see cref="DebugCommandSendSystem"/>, so they drive the REAL
/// server-authoritative paths (and work over a live connection too, not just in-editor). Drop it on a
/// GameObject in the DevSandbox (or Game) scene. While open it forces the OS cursor visible