Cleanup: remove legacy IMGUI ConnectionUI + crash-recovery scenes
Delete the NetConnectionUI GameObject from Game/DevSandbox/SampleScene + ConnectionUI.cs (the UITK frontend menu owns Host/Join+IP now); repoint 4 stale doc-comments (GameBootstrap done in commit C; DebugOverlay/ConnectionConfig/EditorAutoHostSystem here) to MainMenuController/WorldLauncher; remove the Assets/_Recovery crash-recovery scenes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -5,7 +5,7 @@ using UnityEngine;
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namespace ProjectM.Client
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{
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/// <summary>
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/// EDITOR-ONLY in-game dev-tools overlay (IMGUI, mirrors <c>ConnectionUI</c>). Buttons enqueue
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/// EDITOR-ONLY in-game dev-tools overlay (IMGUI dev overlay). Buttons enqueue
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/// <see cref="DebugCommandRequest"/> RPCs through <see cref="DebugCommandSendSystem"/>, so they drive the REAL
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/// server-authoritative paths (and work over a live connection too, not just in-editor). Drop it on a
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/// GameObject in the DevSandbox (or Game) scene. While open it forces the OS cursor visible
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