diff --git a/Assets/_Project/Tests/EditMode/EndgameWinLoseTests.cs b/Assets/_Project/Tests/EditMode/EndgameWinLoseTests.cs new file mode 100644 index 000000000..dbc3e4f4d --- /dev/null +++ b/Assets/_Project/Tests/EditMode/EndgameWinLoseTests.cs @@ -0,0 +1,394 @@ +using NUnit.Framework; +using ProjectM.Server; +using ProjectM.Simulation; +using Unity.Core; +using Unity.Entities; +using Unity.NetCode; + +namespace ProjectM.Tests +{ + /// + /// END-2 (SL-3) — plain-Entities EditMode tests for the final-siege win/lose spine: + /// arming + 's FinalDefense-gated Victory/Loss latches + the + /// SiegeTimeout guard. A bare world is seeded with a NetworkTime singleton and a + /// CycleDirector entity carrying the full run-state set (CycleState/CycleRuntime/ThreatState/ThreatConfig/ + /// GoalProgress/CoreIntegrity/RunPhase/RunOutcome/SaveRequest + a ledger). These pin: the goal cap arms a bigger + /// final siege EXACTLY once and CyclePhaseSystem enters it once; Charge clamps to Target; a survived final siege + /// latches Victory (no extra charge); a Core breach during the final siege latches Loss with NONE of the END-1 + /// soft-loss side effects (no ledger drain, no OverrunTick); a NORMAL-phase overrun STILL takes the END-1 soft + /// path (the key regression); a restored Victory does not re-arm; and the SiegeTimeout cull is disabled during the + /// final siege so a timeout can't fake a Victory. All timing is wrap-safe NetworkTick math. + /// + public class EndgameWinLoseTests + { + // ---- harness ---- + + static (World world, SimulationSystemGroup group) MakeWorld(string name, uint serverTick) + { + var world = new World(name); + var group = world.GetOrCreateSystemManaged(); + // CyclePhaseSystem then GoalReachedSystem ([UpdateAfter(CyclePhaseSystem)] is honored by SortSystems). + group.AddSystemToUpdateList(world.GetOrCreateSystem()); + group.AddSystemToUpdateList(world.GetOrCreateSystem()); + group.SortSystems(); + world.SetTime(new TimeData(elapsedTime: 0f, deltaTime: 1f / 60f)); + var em = world.EntityManager; + var nt = em.CreateEntity(typeof(NetworkTime)); + em.SetComponentData(nt, new NetworkTime { ServerTick = new NetworkTick(serverTick) }); + return (world, group); + } + + static (World world, SimulationSystemGroup group) MakeThreatWorld(string name, uint serverTick) + { + var world = new World(name); + var group = world.GetOrCreateSystemManaged(); + group.AddSystemToUpdateList(world.GetOrCreateSystem()); + group.SortSystems(); + world.SetTime(new TimeData(elapsedTime: 0f, deltaTime: 1f / 60f)); + var em = world.EntityManager; + var nt = em.CreateEntity(typeof(NetworkTime)); + em.SetComponentData(nt, new NetworkTime { ServerTick = new NetworkTick(serverTick) }); + return (world, group); + } + + // SizeBase 5 / ScheduleSizePerWave 1 / immediate (delay 0) arm / no timeout — the END-2 arming math is + // (5 + 1*wave) * FinalSiegeMultiplier. + static ThreatConfig Cfg() => new ThreatConfig + { + PostExpeditionEnabled = 0, + ScheduleEnabled = 0, + PostExpeditionDelayTicks = 0, + SizeBase = 5, + ScheduleSizePerWave = 1, + StartCondition = ThreatStartCondition.Immediate, + SiegeTimeoutTicks = 0, + }; + + static Entity MakeDirector(EntityManager em, byte phase, int defendStartWave, int charge, int target, + int core, byte runPhase, byte runOutcome) + { + var e = em.CreateEntity(); + em.AddComponentData(e, new CycleState { Phase = phase, PhaseEndTick = 0u, CycleNumber = 1 }); + em.AddComponentData(e, new CycleRuntime { DefendStartWave = defendStartWave }); + em.AddComponentData(e, new ThreatState()); + em.AddComponentData(e, Cfg()); + em.AddComponentData(e, new GoalProgress { Charge = charge, Target = target }); + em.AddComponentData(e, new CoreIntegrity { Current = core, Max = 100, OverrunTick = 0u }); + em.AddComponentData(e, new RunPhase { Value = runPhase }); + em.AddComponentData(e, new RunOutcome { Value = runOutcome }); + em.AddComponentData(e, new SaveRequest { Pending = 0 }); + em.AddBuffer(e); + return e; + } + + static Entity MakeWave(EntityManager em, int waveNumber, byte phase, int remaining) + { + var e = em.CreateEntity(typeof(WaveState)); + em.SetComponentData(e, new WaveState { WaveNumber = waveNumber, Phase = phase, RemainingToSpawn = remaining }); + return e; + } + + static int ExpectedFinalSize(int sizeBase, int perWave, int wave) + => (int)((sizeBase + perWave * wave) * TuningConfig.Defaults().FinalSiegeMultiplier); + + // ---- tests ---- + + [Test] + public void GoalReached_Arms_Final_Siege_Then_CyclePhase_Enters_It_Once() + { + var (world, group) = MakeWorld("End2Arm", serverTick: 200); + using (world) + { + var em = world.EntityManager; + var dir = MakeDirector(em, CyclePhase.Calm, defendStartWave: 0, charge: 4, target: 4, + core: 100, RunPhaseId.Normal, RunOutcomeId.InProgress); + var wave = MakeWave(em, waveNumber: 4, phase: WavePhase.Lull, remaining: 0); + int expected = ExpectedFinalSize(5, 1, 4); // (5 + 4) * 2.5 = 22 + + // Tick 1: CyclePhase Calm (nothing pending) -> GoalReached arms the FINAL siege + flips FinalDefense. + group.Update(); + Assert.AreEqual(expected, em.GetComponentData(dir).PendingSiegeSize, + "final siege armed at (SizeBase + perWave*wave) * FinalSiegeMultiplier (visibly bigger than a normal siege)."); + Assert.Greater(expected, 5 + 1 * 4, "the final siege is strictly larger than the would-be normal siege."); + Assert.AreEqual(RunPhaseId.FinalDefense, em.GetComponentData(dir).Value, + "RunPhase flips to FinalDefense exactly when the goal cap is reached."); + Assert.AreEqual(CyclePhase.Calm, em.GetComponentData(dir).Phase, + "still Calm on the arm tick (CyclePhase consumes the pending siege the next tick)."); + + // Tick 2: CyclePhase Calm consumes the armed siege -> Siege; GoalReached no-ops (RunPhase != Normal). + group.Update(); + Assert.AreEqual(CyclePhase.Siege, em.GetComponentData(dir).Phase, + "the final siege starts."); + Assert.AreEqual(expected, em.GetComponentData(wave).RemainingToSpawn, + "WaveState is seeded with the EXACT multiplied final-siege size."); + Assert.AreEqual(0, em.GetComponentData(dir).PendingSiegeSize, + "the final siege is consumed exactly once (no re-arm by GoalReached while in FinalDefense)."); + } + } + + [Test] + public void Charge_Clamps_To_Target_On_Survived_Siege() + { + var (world, group) = MakeWorld("End2Clamp", serverTick: 200); + using (world) + { + var em = world.EntityManager; + // Charge already AT Target, a NORMAL (non-final) siege is survived -> Charge must not exceed Target. + var dir = MakeDirector(em, CyclePhase.Siege, defendStartWave: 5, charge: 4, target: 4, + core: 100, RunPhaseId.Normal, RunOutcomeId.InProgress); + MakeWave(em, waveNumber: 6, phase: WavePhase.Spawning, remaining: 0); // DefendCleared + + group.Update(); + + Assert.AreEqual(4, em.GetComponentData(dir).Charge, + "Charge clamps at Target on a survived siege (min(Charge+1, Target)); it never runs away."); + } + } + + [Test] + public void Victory_Latches_Once_On_Final_DefendCleared() + { + var (world, group) = MakeWorld("End2Victory", serverTick: 200); + using (world) + { + var em = world.EntityManager; + var dir = MakeDirector(em, CyclePhase.Siege, defendStartWave: 5, charge: 4, target: 4, + core: 100, RunPhaseId.FinalDefense, RunOutcomeId.InProgress); + MakeWave(em, waveNumber: 6, phase: WavePhase.Spawning, remaining: 0); // cleared, no husks alive + + group.Update(); + + Assert.AreEqual(RunOutcomeId.Victory, em.GetComponentData(dir).Value, + "surviving the final siege latches Victory."); + Assert.AreEqual(CyclePhase.Calm, em.GetComponentData(dir).Phase, "the run ends in Calm."); + Assert.AreEqual(4, em.GetComponentData(dir).Charge, + "a Victory does NOT increment the already-capped goal."); + + // A second tick must not change the latched outcome (GoalReached + the branch are inert once decided). + group.Update(); + Assert.AreEqual(RunOutcomeId.Victory, em.GetComponentData(dir).Value, + "Victory is latched (stable across ticks)."); + } + } + + [Test] + public void Loss_Latches_On_Final_Core_Breach_Without_Soft_Side_Effects() + { + var (world, group) = MakeWorld("End2Loss", serverTick: 200); + using (world) + { + var em = world.EntityManager; + var dir = MakeDirector(em, CyclePhase.Siege, defendStartWave: 5, charge: 4, target: 4, + core: 0, RunPhaseId.FinalDefense, RunOutcomeId.InProgress); // Core breached during the final siege + var ledger = em.GetBuffer(dir); + ledger.Add(new StorageEntry { ItemId = ResourceId.Ore, Count = 100 }); + ledger.Add(new StorageEntry { ItemId = ResourceId.Charge, Count = 40 }); + MakeWave(em, waveNumber: 6, phase: WavePhase.Spawning, remaining: 3); + em.CreateEntity(typeof(EnemyTag)); + em.CreateEntity(typeof(EnemyTag)); + + group.Update(); + + Assert.AreEqual(RunOutcomeId.Loss, em.GetComponentData(dir).Value, + "a Core breach during the FINAL siege latches a terminal Loss."); + Assert.AreEqual(CyclePhase.Calm, em.GetComponentData(dir).Phase, "the run ends."); + var l = em.GetBuffer(dir); + Assert.AreEqual(100, l[0].Count, "terminal Loss does NOT drain the ledger (unlike the soft overrun)."); + Assert.AreEqual(40, l[1].Count, "terminal Loss does NOT drain the ledger."); + Assert.AreEqual(0u, em.GetComponentData(dir).OverrunTick, + "terminal Loss does NOT stamp OverrunTick (the dedicated Loss banner shows instead of the soft flash)."); + using var huskQ = em.CreateEntityQuery(typeof(EnemyTag)); + Assert.AreEqual(0, huskQ.CalculateEntityCount(), "the siege disperses (remaining husks despawned)."); + } + } + + [Test] + public void Normal_Overrun_Stays_Soft_When_RunPhase_Normal() + { + // REGRESSION: END-2 must not change END-1's soft-loss for a NORMAL (non-final) siege overrun. + var (world, group) = MakeWorld("End2NormalSoft", serverTick: 200); + using (world) + { + var em = world.EntityManager; + var dir = MakeDirector(em, CyclePhase.Siege, defendStartWave: 5, charge: 3, target: 10, + core: 0, RunPhaseId.Normal, RunOutcomeId.InProgress); // breached, but NOT the final siege + var ledger = em.GetBuffer(dir); + ledger.Add(new StorageEntry { ItemId = ResourceId.Ore, Count = 100 }); + ledger.Add(new StorageEntry { ItemId = ResourceId.Charge, Count = 40 }); + MakeWave(em, waveNumber: 6, phase: WavePhase.Spawning, remaining: 0); + em.CreateEntity(typeof(EnemyTag)); + em.CreateEntity(typeof(EnemyTag)); + + group.Update(); + + Assert.AreEqual(CyclePhase.Calm, em.GetComponentData(dir).Phase, "the soft loss ends the siege -> Calm."); + Assert.AreEqual(RunOutcomeId.InProgress, em.GetComponentData(dir).Value, + "a NORMAL overrun must NOT latch a terminal outcome (END-1 soft-loss preserved)."); + var l = em.GetBuffer(dir); + Assert.AreEqual(50, l[0].Count, "the soft loss drains the ledger 50% (END-1 behaviour, unchanged)."); + Assert.AreEqual(20, l[1].Count, "the soft loss drains the ledger 50%."); + Assert.AreNotEqual(0u, em.GetComponentData(dir).OverrunTick, + "the soft loss stamps OverrunTick for the HUD flash (END-1 behaviour, unchanged)."); + Assert.AreEqual(3, em.GetComponentData(dir).Charge, "no goal charge on a loss."); + } + } + + [Test] + public void Restored_Victory_Does_Not_Rearm_Final_Siege() + { + // Born-correct of a finished-run Continue (SaveData v5): RunOutcome=Victory restored; RunPhase boots Normal + // (server-only, not persisted). The RunOutcome guard must keep GoalReached inert so the win is durable. + var (world, group) = MakeWorld("End2Restore", serverTick: 200); + using (world) + { + var em = world.EntityManager; + var dir = MakeDirector(em, CyclePhase.Calm, defendStartWave: 0, charge: 4, target: 4, + core: 100, RunPhaseId.Normal, RunOutcomeId.Victory); + MakeWave(em, waveNumber: 4, phase: WavePhase.Lull, remaining: 0); + + group.Update(); + + Assert.AreEqual(0, em.GetComponentData(dir).PendingSiegeSize, + "a restored Victory does NOT re-arm the final siege (Continue loads finished)."); + Assert.AreEqual(RunPhaseId.Normal, em.GetComponentData(dir).Value, "RunPhase stays Normal (no flip)."); + Assert.AreEqual(RunOutcomeId.Victory, em.GetComponentData(dir).Value, "the win persists."); + } + } + + [Test] + public void Final_Siege_Is_Not_Culled_By_SiegeTimeout() + { + // F5: the SiegeTimeout cull must be disabled during the final siege — otherwise a timeout-cull trips + // DefendCleared and fakes a Victory. (The NORMAL-phase timeout cull is covered by ThreatDirectorSystemTests.) + var (world, group) = MakeThreatWorld("End2NoTimeoutCull", serverTick: 1000); + using (world) + { + var em = world.EntityManager; + var e = em.CreateEntity(); + em.AddComponentData(e, new CycleState { Phase = CyclePhase.Siege, CycleNumber = 1 }); + var cfg = Cfg(); + cfg.SiegeTimeoutTicks = 10; // would normally fire: 1000 - 900 = 100 ticks elapsed >> 10 + em.AddComponentData(e, cfg); + em.AddComponentData(e, new ThreatState { SiegeStartTick = 900 }); + em.AddComponentData(e, new RunPhase { Value = RunPhaseId.FinalDefense }); + em.AddComponentData(e, new RunOutcome { Value = RunOutcomeId.InProgress }); + var w = em.CreateEntity(typeof(WaveState)); + em.SetComponentData(w, new WaveState { RemainingToSpawn = 5, Phase = WavePhase.Spawning }); + for (int i = 0; i < 3; i++) + em.CreateEntity(typeof(EnemyTag)); + + group.Update(); + + using var huskQ = em.CreateEntityQuery(typeof(EnemyTag)); + Assert.AreEqual(3, huskQ.CalculateEntityCount(), + "the final siege is NOT culled by SiegeTimeout (a cull would fake a Victory)."); + } + } + + // ---- review-driven additions: M-3/N-4 (full-pipeline arming) + M-4 (multiplier) ---- + + static (World world, SimulationSystemGroup group) MakeFullWorld(string name, uint serverTick) + { + var world = new World(name); + var group = world.GetOrCreateSystemManaged(); + // Sorted by attributes: ThreatDirector [UpdateBefore CyclePhase] -> CyclePhase -> GoalReached [UpdateAfter]. + group.AddSystemToUpdateList(world.GetOrCreateSystem()); + group.AddSystemToUpdateList(world.GetOrCreateSystem()); + group.AddSystemToUpdateList(world.GetOrCreateSystem()); + group.SortSystems(); + world.SetTime(new TimeData(elapsedTime: 0f, deltaTime: 1f / 60f)); + var em = world.EntityManager; + var nt = em.CreateEntity(typeof(NetworkTime)); + em.SetComponentData(nt, new NetworkTime { ServerTick = new NetworkTick(serverTick) }); + return (world, group); + } + + static void SetServerTick(World world, uint tick) + { + var em = world.EntityManager; + using var q = em.CreateEntityQuery(typeof(NetworkTime)); + em.SetComponentData(q.GetSingletonEntity(), new NetworkTime { ServerTick = new NetworkTick(tick) }); + } + + [Test] + public void Final_Siege_Arms_On_Goal_Edge_Through_Pipeline_Not_Stomped_By_Scheduler() + { + // M-3 + N-4: drive the REAL cross-system handoff (ThreatDirector -> CyclePhase -> GoalReached) over the + // Charge edge (3 -> 4 via a survived siege), then prove a DUE scheduled source can't stomp the armed final + // siege (the FinalDefense + PendingSiegeSize!=0 guards) and the FINAL size flows through to the wave. + var (world, group) = MakeFullWorld("End2Pipeline", serverTick: 200); + using (world) + { + var em = world.EntityManager; + var dir = MakeDirector(em, CyclePhase.Siege, defendStartWave: 5, charge: 3, target: 4, + core: 100, RunPhaseId.Normal, RunOutcomeId.InProgress); + var cfg = Cfg(); cfg.ScheduleEnabled = 1; cfg.ScheduleIntervalTicks = 100; + em.SetComponentData(dir, cfg); + em.SetComponentData(dir, new ThreatState { NextScheduledTick = 150 }); // a scheduled siege is pending + var wave = MakeWave(em, waveNumber: 6, phase: WavePhase.Spawning, remaining: 0); // DefendCleared this tick + int expected = ExpectedFinalSize(5, 1, 6); // (5 + 6) * 2.5 = 27 + + // Tick 1: ThreatDirector (Siege -> no arm) -> CyclePhase (survive -> Charge 3->4, Calm) -> GoalReached (arm). + group.Update(); + Assert.AreEqual(4, em.GetComponentData(dir).Charge, "the survived siege reaches the cap."); + Assert.AreEqual(RunPhaseId.FinalDefense, em.GetComponentData(dir).Value, + "GoalReached flips FinalDefense the same tick the Charge edge is crossed."); + Assert.AreEqual(expected, em.GetComponentData(dir).PendingSiegeSize, + "the final siege is armed at the multiplied size."); + + // Advance the clock so the scheduled source is DUE, then tick: it must NOT stomp the armed final siege; + // CyclePhase consumes it into the wave at the FINAL size (not a scheduled SizeBase). + SetServerTick(world, 400); + group.Update(); + Assert.AreEqual(CyclePhase.Siege, em.GetComponentData(dir).Phase, "the final siege starts."); + Assert.AreEqual(expected, em.GetComponentData(wave).RemainingToSpawn, + "the FINAL size (not a scheduled SizeBase) is seeded -> the due scheduler did not stomp it."); + Assert.AreEqual(0, em.GetComponentData(dir).PendingSiegeSize, "consumed exactly once."); + } + } + + [Test] + public void FinalSiegeMultiplier_LiveOverride_Scales_Final_Size() + { + var (world, group) = MakeWorld("End2MultOverride", serverTick: 200); + using (world) + { + var em = world.EntityManager; + var dir = MakeDirector(em, CyclePhase.Calm, defendStartWave: 0, charge: 4, target: 4, + core: 100, RunPhaseId.Normal, RunOutcomeId.InProgress); + MakeWave(em, waveNumber: 4, phase: WavePhase.Lull, remaining: 0); + var tc = em.CreateEntity(typeof(TuningConfig)); + var cfg = TuningConfig.Defaults(); cfg.FinalSiegeMultiplier = 1.5f; + em.SetComponentData(tc, cfg); + + group.Update(); + + int normal = 5 + 1 * 4; // 9 + Assert.AreEqual((int)(normal * 1.5f), em.GetComponentData(dir).PendingSiegeSize, + "the final size scales by the LIVE FinalSiegeMultiplier (1.5x), not the 2.5 default."); + } + } + + [Test] + public void FinalSiegeMultiplier_Below_One_Floors_To_Normal_Size() + { + var (world, group) = MakeWorld("End2MultFloor", serverTick: 200); + using (world) + { + var em = world.EntityManager; + var dir = MakeDirector(em, CyclePhase.Calm, defendStartWave: 0, charge: 4, target: 4, + core: 100, RunPhaseId.Normal, RunOutcomeId.InProgress); + MakeWave(em, waveNumber: 4, phase: WavePhase.Lull, remaining: 0); + var tc = em.CreateEntity(typeof(TuningConfig)); + var cfg = TuningConfig.Defaults(); cfg.FinalSiegeMultiplier = 0.5f; // degenerate sub-1 + em.SetComponentData(tc, cfg); + + group.Update(); + + int normal = 5 + 1 * 4; // 9 + Assert.AreEqual(normal, em.GetComponentData(dir).PendingSiegeSize, + "a sub-1 multiplier floors at 1x (math.max(1,...)) -> the final siege is never smaller than a normal one."); + } + } + } +} diff --git a/Assets/_Project/Tests/EditMode/EndgameWinLoseTests.cs.meta b/Assets/_Project/Tests/EditMode/EndgameWinLoseTests.cs.meta new file mode 100644 index 000000000..25493cc7e --- /dev/null +++ b/Assets/_Project/Tests/EditMode/EndgameWinLoseTests.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 51539ff68b0fdfe4da4b0210ac19afb5 \ No newline at end of file diff --git a/Assets/_Project/Tests/EditMode/SavePersistenceTests.cs b/Assets/_Project/Tests/EditMode/SavePersistenceTests.cs index 81a74ec65..154d76d31 100644 --- a/Assets/_Project/Tests/EditMode/SavePersistenceTests.cs +++ b/Assets/_Project/Tests/EditMode/SavePersistenceTests.cs @@ -108,7 +108,7 @@ namespace ProjectM.Tests { var data = new SaveData { Structures = new[] { new StructureSave { Type = 1, CellX = 1, CellZ = 2, HP = 37f } } }; var back = JsonUtility.FromJson(JsonUtility.ToJson(data)); - Assert.AreEqual(SaveData.CurrentVersion, back.Version, "new saves write the current version (v4 since END-1)."); + Assert.AreEqual(SaveData.CurrentVersion, back.Version, "new saves write the current version (v5 since END-2; v4 added Core, v3 HP)."); Assert.AreEqual(1, back.Structures.Length); Assert.AreEqual(37f, back.Structures[0].HP, 1e-4f, "the wounded HP round-trips through JSON."); } @@ -147,7 +147,7 @@ namespace ProjectM.Tests { var data = new SaveData { GoalCharge = 1, GoalTarget = 10, CoreCurrent = 63 }; var back = JsonUtility.FromJson(JsonUtility.ToJson(data)); - Assert.AreEqual(SaveData.CurrentVersion, back.Version, "END-1: new saves write v4."); + Assert.AreEqual(SaveData.CurrentVersion, back.Version, "new saves write the current version (v5 since END-2)."); Assert.AreEqual(63, back.CoreCurrent, "the wounded Core integrity round-trips through JSON."); } @@ -162,6 +162,27 @@ namespace ProjectM.Tests Assert.LessOrEqual(back.Version, SaveData.CurrentVersion); } + [Test] + public void RunOutcome_RoundTrips_And_Writes_Current_Version() + { + var data = new SaveData { GoalCharge = 1, GoalTarget = 4, RunOutcome = RunOutcomeId.Victory }; + var back = JsonUtility.FromJson(JsonUtility.ToJson(data)); + Assert.AreEqual(SaveData.CurrentVersion, back.Version, "END-2: new saves write v5."); + Assert.AreEqual(5, SaveData.CurrentVersion, "SaveData is at v5 (END-2 added RunOutcome)."); + Assert.AreEqual((int)RunOutcomeId.Victory, back.RunOutcome, "the latched terminal outcome round-trips through JSON."); + } + + [Test] + public void Pre_END2_Save_Missing_RunOutcome_Defaults_To_InProgress() + { + // A pre-END-2 (v4) save JSON lacks RunOutcome -> JsonUtility defaults it to 0 (InProgress) -> the run loads + // as in-progress, NOT a finished run. Additive: no field, no break; v4 stays within the load floor. + var back = JsonUtility.FromJson("{\"Version\":4,\"GoalCharge\":2,\"GoalTarget\":10,\"CoreCurrent\":50}"); + Assert.AreEqual((int)RunOutcomeId.InProgress, back.RunOutcome, "missing RunOutcome -> 0 (InProgress)."); + Assert.GreaterOrEqual(back.Version, SaveData.MinLoadableVersion, "v4 stays within the additive load floor."); + Assert.LessOrEqual(back.Version, SaveData.CurrentVersion); + } + } } diff --git a/Assets/_Project/Tests/EditMode/TuningConfigTests.cs b/Assets/_Project/Tests/EditMode/TuningConfigTests.cs index e198b9589..7d10d1ae3 100644 --- a/Assets/_Project/Tests/EditMode/TuningConfigTests.cs +++ b/Assets/_Project/Tests/EditMode/TuningConfigTests.cs @@ -38,6 +38,7 @@ namespace ProjectM.Tests Assert.AreEqual(10f, d.CoreDamagePerHusk, 1e-6f, "END-1 CoreDamagePerHusk default"); Assert.AreEqual(18f, d.CoreRegenIntervalTicks, 1e-6f, "END-1 CoreRegenIntervalTicks default"); Assert.AreEqual(0.5f, d.CoreOverrunDrainPct, 1e-6f, "END-1 CoreOverrunDrainPct default (half the ledger on a breach)"); + Assert.AreEqual(2.5f, d.FinalSiegeMultiplier, 1e-6f, "END-2 FinalSiegeMultiplier default (~2.5x a normal siege)"); }