Docs: reconcile vault roadmap + indexes to current state
Bring the living docs up to 2026-06-08 reality (Milestones/Backlog/Home/Systems_Index were stalled at 2026-06-06): add the 6 missing Milestones rows (animation, enemy animation, HUD Synty skin, world redo, world collision, Inventory+Equipment Phase 0/1); declutter Backlog to open-work-only (remove shipped [x] items whose context lives in their DRs/session logs, resolve items completed by later slices, surface Inventory/Equipment Phase 2-4 as next); refresh Home links (DR range -> DR-027, latest sessions); add a Systems_Index Items/Inventory/Equipment section + fix the stale 'StructureType 2-4 reserved for M7' note + a pointer to systems documented only in their DRs. Reconcile DR-026's roadmap (mark Phase 0/1 done; the Phase-1 line now carries the DR-027 event-driven supersession note). Trim Data_Driven_Abilities resolved open-questions + fix cross-links. DRs + session logs (the historical record) untouched apart from that one DR-026 note. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -57,11 +57,13 @@ which this DR's decisions incorporate.
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### Phased roadmap (each phase = its own approved slice)
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- **Phase 0 — backbone (THIS session):** `ItemDatabase` catalog + per-player replicated `InventorySlot` buffer +
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harvest reroute to personal inventory + deposit-to-base RPC + read-only HUD inventory panel.
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- **Phase 1 — equipment + effects:** `EquipmentSlot` buffer (Weapon/Tool/Armor/Trinket); `EquipmentEffectSystem`
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syncs catalog modifiers into the `StatModifier` stack + sets `AbilityRef.Id` from the equipped weapon; equip RPC.
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- **Phase 2 — tool-gated harvesting:** `RequiredToolType`/`RequiredToolTier` baked on `ResourceNode`; harvest gates +
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- **Phase 0 — backbone — ✅ DONE 2026-06-08:** `ItemDatabase` catalog + per-player replicated `InventorySlot` buffer +
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harvest reroute to personal inventory + deposit-to-base RPC + read-only HUD inventory panel. (This DR.)
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- **Phase 1 — equipment + effects — ✅ DONE 2026-06-08, see [[DR-027_Equipment_Slots_Phase1]]:** `EquipmentSlot` buffer
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(Weapon/Armor/Trinket/Tool) + sets `AbilityRef.Id` from the equipped weapon; gear stat mods + equip/unequip RPCs.
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**SUPERSEDED in detail by DR-027:** the accepted Phase 1 applies catalog modifiers via an **event-driven** `EquipSystem`
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(apply-once per equip, persists across respawn), NOT the per-tick `EquipmentEffectSystem` "sync" sketched here.
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- **Phase 2 — tool-gated harvesting (NEXT):** `RequiredToolType`/`RequiredToolTier` baked on `ResourceNode`; harvest gates +
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scales yield by the owner's equipped tool tier.
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- **Phase 3 — progression / crafting:** gear-tier content; extend the Fabricator to craft *items* into inventory;
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equip-tier gates; per-player inventory persistence (additive `SaveData` v3).
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