UITK HUD rework + build palette (click-to-place ghost)
Rebuild the in-game HUD on UI Toolkit (HudUi/HudSystem, Aether palette) consistent with the menu; build-palette bar (BuildPaletteState) drives cursor->cell ground-ghost preview (green/red via BuildPreviewMath), left-click place / right-click cancel / rotate; fire suppressed in build mode; combat juice restyle. +4 BuildPreviewMath EditMode tests. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -343,6 +343,7 @@ namespace ProjectM.Client
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tm.anchor = TextAnchor.MiddleCenter;
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tm.alignment = TextAlignment.Center;
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tm.color = Color.white;
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tm.fontStyle = FontStyle.Bold;
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go.SetActive(false);
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return new FloatingNumber { Tm = tm, Tr = go.transform, Active = false };
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}
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@@ -358,7 +359,7 @@ namespace ProjectM.Client
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fn.Age = 0f;
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fn.Life = 0.7f;
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fn.Tm.text = Mathf.Max(1, Mathf.RoundToInt(amount)).ToString();
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fn.BaseColor = isLocalPlayer ? new Color(1f, 0.32f, 0.26f) : new Color(1f, 0.92f, 0.45f);
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fn.BaseColor = isLocalPlayer ? new Color(1f, 0.5f, 0.22f) : new Color(0.45f, 0.92f, 1f); // Blight orange (hurt) / Aether cyan (you hit)
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fn.Tm.color = fn.BaseColor;
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fn.Tr.position = worldPos + Vector3.up * 1.4f + new Vector3(UnityEngine.Random.Range(-0.25f, 0.25f), 0f, 0f);
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fn.Vel = new Vector3(0f, 2.2f, 0f);
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@@ -478,7 +479,7 @@ namespace ProjectM.Client
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static void PlayClip(AudioClip clip, Vector3 pos, float vol)
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{
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if (clip == null) return;
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AudioSource.PlayClipAtPoint(clip, pos, vol);
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AudioSource.PlayClipAtPoint(clip, pos, vol * GameVolume.Sfx);
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}
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}
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}
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