Console noise purge: deprecated-API fixes + PixelArtDevControls legacy-Input exception
MenuUi FindAnyObjectByType; GA prefabAssetPath->assetPath x2; Synty sample FindObjectsByType overload; dead death_b field removed. Real bug caught by the sweep: the F3 pixel-art toggle used legacy Input.GetKeyDown under Input System-only handling -> InvalidOperationException every frame in Play. Suite green (455). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -52,7 +52,8 @@ namespace ProjectM.Client
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.F3))
|
||||
var kb = UnityEngine.InputSystem.Keyboard.current; // legacy Input throws under active Input System handling
|
||||
if (kb != null && kb.f3Key.wasPressedThisFrame)
|
||||
_open = !_open;
|
||||
}
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace ProjectM.Client
|
||||
|
||||
public static void EnsureEventSystem()
|
||||
{
|
||||
if (UnityEngine.Object.FindFirstObjectByType<EventSystem>() != null) return;
|
||||
if (UnityEngine.Object.FindAnyObjectByType<EventSystem>() != null) return;
|
||||
var go = new GameObject("EventSystem");
|
||||
go.AddComponent<EventSystem>();
|
||||
go.AddComponent<InputSystemUIInputModule>();
|
||||
|
||||
Reference in New Issue
Block a user