Console noise purge: deprecated-API fixes + PixelArtDevControls legacy-Input exception
MenuUi FindAnyObjectByType; GA prefabAssetPath->assetPath x2; Synty sample FindObjectsByType overload; dead death_b field removed. Real bug caught by the sweep: the F3 pixel-art toggle used legacy Input.GetKeyDown under Input System-only handling -> InvalidOperationException every frame in Play. Suite green (455). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -1,4 +1,4 @@
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/*
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/*
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* POLYGON DOG ANIMATION SCRIPT
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* DESCRIPTION: This script demonstrates the range of animations and Prefabs included in
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* Polygon Dog which can be customized for the users preference. Please attach this to the
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@@ -83,7 +83,6 @@ public class POLYGON_DogAnimationController : MonoBehaviour
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public float timeRemaining = 1.0f;
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private int countDown = 1;
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bool Movement_f;
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bool death_b = false;
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bool Sleep_b = false;
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bool Sit_b = false;
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private float w_movement = 0.0f; // Run value
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