Console noise purge: deprecated-API fixes + PixelArtDevControls legacy-Input exception

MenuUi FindAnyObjectByType; GA prefabAssetPath->assetPath x2; Synty sample
FindObjectsByType overload; dead death_b field removed. Real bug caught by
the sweep: the F3 pixel-art toggle used legacy Input.GetKeyDown under
Input System-only handling -> InvalidOperationException every frame in Play.
Suite green (455).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-07 22:00:16 -07:00
parent 03fb4052e8
commit a4b6bb9dfe
7 changed files with 8 additions and 170 deletions
@@ -1,4 +1,4 @@
/*
/*
* POLYGON DOG ANIMATION SCRIPT
* DESCRIPTION: This script demonstrates the range of animations and Prefabs included in
* Polygon Dog which can be customized for the users preference. Please attach this to the
@@ -83,7 +83,6 @@ public class POLYGON_DogAnimationController : MonoBehaviour
public float timeRemaining = 1.0f;
private int countDown = 1;
bool Movement_f;
bool death_b = false;
bool Sleep_b = false;
bool Sit_b = false;
private float w_movement = 0.0f; // Run value