Console noise purge: deprecated-API fixes + PixelArtDevControls legacy-Input exception
MenuUi FindAnyObjectByType; GA prefabAssetPath->assetPath x2; Synty sample FindObjectsByType overload; dead death_b field removed. Real bug caught by the sweep: the F3 pixel-art toggle used legacy Input.GetKeyDown under Input System-only handling -> InvalidOperationException every frame in Play. Suite green (455). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -33,7 +33,7 @@ namespace Synty.Interface.SciFiSoldierHUD.Samples
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private void GetSliders()
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{
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#if UNITY_2022_1_OR_NEWER
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sliders = FindObjectsByType<Slider>(FindObjectsInactive.Exclude, FindObjectsSortMode.None).ToList();
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sliders = FindObjectsByType<Slider>(FindObjectsInactive.Exclude).ToList();
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#else
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sliders = FindObjectsOfType<Slider>().ToList();
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#endif
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