Console noise purge: deprecated-API fixes + PixelArtDevControls legacy-Input exception

MenuUi FindAnyObjectByType; GA prefabAssetPath->assetPath x2; Synty sample
FindObjectsByType overload; dead death_b field removed. Real bug caught by
the sweep: the F3 pixel-art toggle used legacy Input.GetKeyDown under
Input System-only handling -> InvalidOperationException every frame in Play.
Suite green (455).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-07 22:00:16 -07:00
parent 03fb4052e8
commit a4b6bb9dfe
7 changed files with 8 additions and 170 deletions
@@ -1,4 +1,4 @@
using System.Collections;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
@@ -88,7 +88,7 @@ namespace GAP_ParticleSystemController
static string GetPrefabFolder2018_3 (GameObject prefabVFX)
{
#if UNITY_EDITOR
string prefabPath = UnityEditor.SceneManagement.PrefabStageUtility.GetPrefabStage(prefabVFX).prefabAssetPath;
string prefabPath = UnityEditor.SceneManagement.PrefabStageUtility.GetPrefabStage(prefabVFX).assetPath;
string prefabFolderPath = Path.GetDirectoryName (prefabPath);
return prefabFolderPath;
#else
@@ -102,7 +102,7 @@ namespace GAP_ParticleSystemController
{
#if UNITY_EDITOR
var prefabStage = UnityEditor.SceneManagement.PrefabStageUtility.GetPrefabStage(prefab);
UnityEditor.PrefabUtility.SaveAsPrefabAsset(prefabStage.prefabContentsRoot, prefabStage.prefabAssetPath);
UnityEditor.PrefabUtility.SaveAsPrefabAsset(prefabStage.prefabContentsRoot, prefabStage.assetPath);
#endif
}
#endif
@@ -33,7 +33,7 @@ namespace Synty.Interface.SciFiSoldierHUD.Samples
private void GetSliders()
{
#if UNITY_2022_1_OR_NEWER
sliders = FindObjectsByType<Slider>(FindObjectsInactive.Exclude, FindObjectsSortMode.None).ToList();
sliders = FindObjectsByType<Slider>(FindObjectsInactive.Exclude).ToList();
#else
sliders = FindObjectsOfType<Slider>().ToList();
#endif
@@ -1,4 +1,4 @@
/*
/*
* POLYGON DOG ANIMATION SCRIPT
* DESCRIPTION: This script demonstrates the range of animations and Prefabs included in
* Polygon Dog which can be customized for the users preference. Please attach this to the
@@ -83,7 +83,6 @@ public class POLYGON_DogAnimationController : MonoBehaviour
public float timeRemaining = 1.0f;
private int countDown = 1;
bool Movement_f;
bool death_b = false;
bool Sleep_b = false;
bool Sit_b = false;
private float w_movement = 0.0f; // Run value
@@ -52,7 +52,8 @@ namespace ProjectM.Client
void Update()
{
if (Input.GetKeyDown(KeyCode.F3))
var kb = UnityEngine.InputSystem.Keyboard.current; // legacy Input throws under active Input System handling
if (kb != null && kb.f3Key.wasPressedThisFrame)
_open = !_open;
}
+1 -1
View File
@@ -27,7 +27,7 @@ namespace ProjectM.Client
public static void EnsureEventSystem()
{
if (UnityEngine.Object.FindFirstObjectByType<EventSystem>() != null) return;
if (UnityEngine.Object.FindAnyObjectByType<EventSystem>() != null) return;
var go = new GameObject("EventSystem");
go.AddComponent<EventSystem>();
go.AddComponent<InputSystemUIInputModule>();