Art: Bathynaut body-swap into the gameplay Player (Mark-V + brass/teal split)
The approved staging character is now in the shipping animated Player.prefab: - Re-exported the skinned kit FBX dome-less + the Synty Mark-V helmet skinned to the Head bone (3 submeshes brass/gunmetal/glass); replaced the old fused dome. - Split materials: brass armour, dark-teal undersuit, gunmetal tank pack, warm shoulder beacon, teal porthole glow. - ★ per-instance _BaseColor gotcha: the hit-flash system sets URPMaterialPropertyBaseColor=(1,1,1) on every player render child, which REPLACES the material _BaseColor -> flat-color materials washed cream. Fix = drive color via a solid-color _BaseColorMap texture (DiverTex/), not _BaseColor. Verified live in DevSandbox from the game camera: copper Mark-V + brass armour + teal undersuit + gunmetal tanks + warm beacon, animated, reads at true game scale. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f0aa854eb771c634c82ec714bc8a07dc
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user