Set up DOTS + Netcode for Entities foundation

One-time stack setup per Docs/dots-setup-task.md (Unity 6.4.7 / 6000.4.7f1).
Packages: entities 6.4.0, entities.graphics 6.4.0, netcode 1.13.2, physics 1.4.6.

- Assets/_Project asmdef split: ProjectM.Simulation/Client/Server/Authoring (root ns ProjectM)
- GameBootstrap : ClientServerBootstrap; verified separate client + server worlds in Play Mode
- Gameplay subscene wired into SampleScene as a baking target
- Heartbeat component + Burst ISystem; EditMode smoke test green (1/1)
- In-repo Obsidian vault (Docs/Vault) incl. DR-001 (plain-Entities test over internal NetCodeTestWorld)
- Portable .mcp.json (basic-memory + serena via ${CLAUDE_PROJECT_DIR}); CLAUDE.md conventions
- .gitignore for DOTS baking cache + machine-local config

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Luis Gonzalez
2026-05-29 22:06:44 -07:00
parent 25e3493e75
commit 99d8d2d2a9
74 changed files with 1609 additions and 36 deletions
+3 -3
View File
@@ -923,11 +923,11 @@ PlayerSettings:
activeInputHandler: 1
windowsGamepadBackendHint: 0
enableDirectStorage: 0
cloudProjectId:
cloudProjectId: e222f40d-3106-4f0a-843d-c0237ded721b
framebufferDepthMemorylessMode: 0
qualitySettingsNames: []
projectName:
organizationId:
projectName: Project M
organizationId: rain-entertainment-llc
cloudEnabled: 0
legacyClampBlendShapeWeights: 0
hmiLoadingImage: {fileID: 0}