Set up DOTS + Netcode for Entities foundation
One-time stack setup per Docs/dots-setup-task.md (Unity 6.4.7 / 6000.4.7f1).
Packages: entities 6.4.0, entities.graphics 6.4.0, netcode 1.13.2, physics 1.4.6.
- Assets/_Project asmdef split: ProjectM.Simulation/Client/Server/Authoring (root ns ProjectM)
- GameBootstrap : ClientServerBootstrap; verified separate client + server worlds in Play Mode
- Gameplay subscene wired into SampleScene as a baking target
- Heartbeat component + Burst ISystem; EditMode smoke test green (1/1)
- In-repo Obsidian vault (Docs/Vault) incl. DR-001 (plain-Entities test over internal NetCodeTestWorld)
- Portable .mcp.json (basic-memory + serena via ${CLAUDE_PROJECT_DIR}); CLAUDE.md conventions
- .gitignore for DOTS baking cache + machine-local config
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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{
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"mcpServers": {
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"basic-memory": {
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"command": "uvx",
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"args": ["basic-memory", "mcp"]
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},
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"serena": {
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"command": "uvx",
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"args": [
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"--from", "git+https://github.com/oraios/serena",
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"serena", "start-mcp-server",
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"--context", "ide-assistant",
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"--project", "${CLAUDE_PROJECT_DIR}"
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]
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}
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}
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}
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