Art: silhouette broadening in-game + PlayerRigTools material-drift fix
Silhouette: broadened the armour's shoulder pads (inflate Shoulder_L/R-weighted pad caps about the shoulder joint, smooth falloff, arms untouched) + beefed the boots -> Silhouette_Armour.asset (built idempotently from the stock Synty armour). Bind pose is a T-pose, so broadening is by BONE WEIGHT, not raw X (a naive |X| threshold would grab the outstretched arms). Drift fix: baked the correct assignments into the tools so a re-run no longer reverts them - BuildBathynautPlayer now does the brass/undersuit split + swaps the armour to Silhouette_Armour; AttachBathynautKit assigns gunmetal tanks / warm beacon / Mark-V brass-gunmetal-glass (3 submeshes). Full rebuild chain re-run clean + verified live: identical correct diver, reproducible. (replace_method stripped the [MenuItem] attrs -> re-added; see the swallow-adjacent-line gotcha.) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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