Animate the player: Rukhanka skeletal locomotion (client-derived)
Replace the capsule with a rigged Synty SciFiSpace soldier driven by Rukhanka 2.9 (netcode replication off; animation derived client-side from replicated state). Adds a slim top-down AnimatorController (idle / 2D-strafe locomotion / death) from Synty clips; client-only PlayerAnimationDriveSystem (local CC-velocity + remote position-delta paths); AnimParamMath (+10 EditMode tests); ServerStripAnimationSystem (disables Rukhanka on the server, zero server-side animation). Client.asmdef gains Rukhanka.Runtime/CharacterController/Physics. EditMode 204/204; Play-validated. See DR-022. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -12,7 +12,11 @@
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"Unity.Entities.Graphics",
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"Unity.InputSystem",
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"Unity.Networking.Transport",
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"UnityEngine.UI"
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"UnityEngine.UI",
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"Unity.CharacterController",
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"Unity.Physics",
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"Rukhanka.Runtime",
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"Rukhanka.Toolbox"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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