Animate the player: Rukhanka skeletal locomotion (client-derived)

Replace the capsule with a rigged Synty SciFiSpace soldier driven by Rukhanka 2.9 (netcode replication off; animation derived client-side from replicated state). Adds a slim top-down AnimatorController (idle / 2D-strafe locomotion / death) from Synty clips; client-only PlayerAnimationDriveSystem (local CC-velocity + remote position-delta paths); AnimParamMath (+10 EditMode tests); ServerStripAnimationSystem (disables Rukhanka on the server, zero server-side animation). Client.asmdef gains Rukhanka.Runtime/CharacterController/Physics. EditMode 204/204; Play-validated. See DR-022.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-06 18:18:11 -07:00
parent 82adcd9357
commit 951b7ec273
23 changed files with 13599 additions and 61 deletions
@@ -12,7 +12,11 @@
"Unity.Entities.Graphics",
"Unity.InputSystem",
"Unity.Networking.Transport",
"UnityEngine.UI"
"UnityEngine.UI",
"Unity.CharacterController",
"Unity.Physics",
"Rukhanka.Runtime",
"Rukhanka.Toolbox"
],
"includePlatforms": [],
"excludePlatforms": [],