Asset Dump

This commit is contained in:
2026-06-03 13:46:13 -07:00
parent e362aaeb43
commit 9091388bc2
20821 changed files with 26544125 additions and 58 deletions
@@ -22,12 +22,17 @@ namespace ProjectM.Simulation
/// <summary>Primary ability fire. InputEvent survives the frame→tick→rollback boundary so a press fires exactly once.</summary>
[GhostField] public InputEvent Fire;
/// <summary>Active input scheme this tick (<see cref="InputSchemeId"/>: 0 = mouse/keyboard, 1 = gamepad).
/// The server reads it so the auto-target assist applies only to gamepad shots; precise mouse aim is left
/// exact. A byte (not an enum): it is compared inside the Burst-compiled <c>AbilityFireSystem</c>.</summary>
[GhostField] public byte Scheme;
public FixedString512Bytes ToFixedString()
{
var s = new FixedString512Bytes();
s.Append(Move.x); s.Append(','); s.Append(Move.y); s.Append(';');
s.Append(Aim.x); s.Append(','); s.Append(Aim.y); s.Append(';');
s.Append(Fire.Count);
s.Append(Fire.Count); s.Append(';'); s.Append(Scheme);
return s;
}
}